30,507 Commits over 3,836 Days - 0.33cph!
Removed benchmark system
Replaced benchmark system
Added CheckBounds to GamePhysics
Latest Facepunch plugin
Fixed nre when checking banned server ips
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
dropbox version 2: model/material/textures/lods/gibs
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person
Fixed some missing materials on old workshop skins
heavy plate helmet slightly higher protection than facemask
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
Force workshop skin assets to textures.content
▆▋ ▇▋▇▅▊▆▆ ▄▌▆▇▇▆▆█▆ ▄▆█▊▋▇
...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Can only place tool cupboard on constructions
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates
autoturrets randomly stagger their target time (l ess server lag )
ceiling lights can be deployed on angled surfaces (so they hang down)
mailbox implementation
rifle body takes 250 scrap to craft
map crafts in 5 sec
note crafts in 5 sec
drinking from the world is slightly less glitchy (maybe)
manifest
phrases
protocol++
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
Removed antihack.enabled (toggle the protections individually instead)
Add last violation type to player kick message and server log when enforcing
Retired some legacy functionality
Cupboard has same protection properties as a wooden door
Fixed some missing scripts in overgrowth_dressing scene
Scene2Prefab
Fixed small culling issue in cave_small_hard
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)