branchrust_reboot/maincancel

30,508 Commits over 3,836 Days - 0.33cph!

8 Years Ago
out of stock vending machines show up as red on the map
8 Years Ago
lowered cost of flame turret fixed lock position on locker
8 Years Ago
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
8 Years Ago
More profiler cleanup
8 Years Ago
Profiler cleanup
8 Years Ago
Native updates
8 Years Ago
fixed a bug with the muzzleflash being offset improperly
8 Years Ago
Client side plant entities pool
8 Years Ago
Fixed plant skins not recycling
8 Years Ago
Presumably fixed workshop skin load issue on Windows
8 Years Ago
Server compile fix
8 Years Ago
Rebuilt plugins just in case
8 Years Ago
Removed old demo
8 Years Ago
Merged demo recording into main
8 Years Ago
Plant skin instantiates are load balanced
8 Years Ago
Merge from vertex_count_simplification
8 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
8 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
8 Years Ago
Rocket launcher world model uv fix
8 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
8 Years Ago
Disabled MaterialColorLerp (memory, performance)
8 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
8 Years Ago
compile fix
8 Years Ago
balance/functionality of Locker Fish provides animal fat shopfront no longer blocks wall placement on triangle foundations protocol++
8 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
8 Years Ago
More profiler workshop skin profiler samples
8 Years Ago
Added "itemskins" convar to toggle workshop item skins
8 Years Ago
fixed revolver showing muzzlebrake all the time
8 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
8 Years Ago
Added profiler samples to workshop skin loading
8 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
8 Years Ago
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8 Years Ago
Manifest update
8 Years Ago
Reverted UI.Options.Keybind.prefab submission
8 Years Ago
Manifest update
8 Years Ago
8 Years Ago
Warning fixes
8 Years Ago
Merged decor_deployables branch to main
8 Years Ago
Tweaked connect coroutine handling
8 Years Ago
Fixed ServerMgr indentation
8 Years Ago
Stripping unused / commented out scripts
8 Years Ago
Better coroutine profiling
8 Years Ago
Reducing mesh compression on all weapon world models set to high
8 Years Ago
Profiling for helk
8 Years Ago
Network++
8 Years Ago
Air duct import settings fix
8 Years Ago
crossbow world model uv fix
8 Years Ago
Fixed foliage transparency with temporal anti-aliasing
8 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
8 Years Ago
Fixed one stone tier roof piece having no valid tangents