30,508 Commits over 3,836 Days - 0.33cph!
out of stock vending machines show up as red on the map
lowered cost of flame turret
fixed lock position on locker
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
fixed a bug with the muzzleflash being offset improperly
Client side plant entities pool
Fixed plant skins not recycling
Presumably fixed workshop skin load issue on Windows
Rebuilt plugins just in case
Merged demo recording into main
Plant skin instantiates are load balanced
Merge from vertex_count_simplification
Experiment: More granular network cells (64 meters per cell instead of 126.5)
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Rocket launcher world model uv fix
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Disabled MaterialColorLerp (memory, performance)
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
Rust.Workshop plugin has profiler enabled in debug build
More profiler workshop skin profiler samples
Added "itemskins" convar to toggle workshop item skins
fixed revolver showing muzzlebrake all the time
Fixed memory leak when workshop skin texture file cannot be found
Added profiler samples to workshop skin loading
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Reverted UI.Options.Keybind.prefab submission
Merged decor_deployables branch to main
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents