branchrust_reboot/maincancel

38,805 Commits over 4,536 Days - 0.36cph!

7 Years Ago
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Fixed deferred mesh decals premultiply mode
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Fixed rendering artifacts in deferred mesh decals
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Fixed object motion vector handling causing issues with horse hair
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tweaked windmill_vane culling distance
7 Years Ago
Client compile fix
7 Years Ago
codegen
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merge from navmesh_2
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skin approval
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2019.3.5f1
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Merge from unity_2019.3
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nre fix
7 Years Ago
Add new PlayerStates to the cache so they don't get lost forever
7 Years Ago
Merge from main
7 Years Ago
merge from terrain_instancing
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Merge from terrain_instancing
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Add a dirty flag so player state doesn't always need to save for each player
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Fix a few issues with PlayerState and MruDictionary
7 Years Ago
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
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Just delete TMP_Text.SetText( * ) because it's junk
7 Years Ago
Fixed GameTip not showing in CKJ
7 Years Ago
Making RustText.SetText an override RustText.SetText sets the text via text instead of calling base
7 Years Ago
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
7 Years Ago
phrases
7 Years Ago
enable read / write on CCTV gibs (error fix)
7 Years Ago
Remove that change, was meant to be on a different branch
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Add player.dismount command
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compile fix
7 Years Ago
added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot added cctv gibs electrical item information panel
7 Years Ago
Touching GameUI.Prefab
7 Years Ago
added streamermode support for cameras
7 Years Ago
cctv access light