branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
radbarrel test
8 Years Ago
Added shader parameter for displacement height to grass shader + material
8 Years Ago
8 Years Ago
8 Years Ago
Forgot layer defines
8 Years Ago
Retired displacement layer (no longer needed)
8 Years Ago
Moved deferred decals to rendering folder
8 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
8 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
8 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
8 Years Ago
Merge from ambient_light_volumes
8 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
8 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
made the SMG ironsights more precise (easier to aim)
8 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
vending machine
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
semi auto pistol damage reduced to 40 (was 50)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
8 Years Ago
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8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix
8 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
8 Years Ago
Fixed campfire and furnace particle effects playing on spawn
8 Years Ago
Misc sound polish
8 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
8 Years Ago
old bone armor no longer drops
8 Years Ago
Server compile fix
8 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
8 Years Ago
Forgot to include two files
8 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
8 Years Ago
Fix
8 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
8 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
8 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
8 Years Ago
Enabled player mesh pooling by default on 64bit systems
8 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
8 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
8 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
8 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
8 Years Ago
Reset entity position lerp curve when lerping is disabled
8 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
8 Years Ago
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