branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Wetter shore wetness
8 Years Ago
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map Added keywordutil
8 Years Ago
Fixed AMD R9 water darkening half screen in DX9
8 Years Ago
Fixed not gathering river colliders
8 Years Ago
Merged water visibility triggers
8 Years Ago
tweaked iron sights on a bunch of weapons
8 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
8 Years Ago
Added log when server is fully started
8 Years Ago
Sticky gizmos for deferred decals
8 Years Ago
Coarse slope blur all channels for now
8 Years Ago
Fixed Rust/SeparableBlur
8 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
8 Years Ago
Network++
8 Years Ago
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8 Years Ago
Workaround for ssao/blur shader opengl compilation error
8 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
8 Years Ago
Fix for near/viewmodel ssao color bleeding
8 Years Ago
protocol++
8 Years Ago
Fixed water system perf on riverless maps
8 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
8 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
8 Years Ago
Quick optimization for OBB.Contains
8 Years Ago
SSAO texture format error to warning
8 Years Ago
Fixed server ssao texture format error; now detecting null device
8 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
8 Years Ago
Added foliage displacement trails to players
8 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
8 Years Ago
Logging for RUST-1174
8 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
8 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
8 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
8 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
8 Years Ago
RustBuilder
8 Years Ago
Holding a hammer also enables the building blocked message
8 Years Ago
Building blocked message is only shown when in building mode
8 Years Ago
Attempt to fix gbuffer channel interference in decal shader
8 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
8 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
8 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
8 Years Ago
Optimized coarse height and slope map generation in standalone builds
8 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
8 Years Ago
8 Years Ago
Added grass displacement toggle to graphics options
8 Years Ago
Reduced resolution of coarse terrain height and slope maps
8 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
8 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
8 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
8 Years Ago
Fixed pvt not disabled in lowest shader levels
8 Years Ago
Potential fix for crashes when switching servers (RUST-827)
8 Years Ago
Updated native binaries: added dev request cancellation