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30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
tweaked the ironsights on the bolt rifle fixed alignment on the ak47 iron sight
8 Years Ago
projectile optimizations (improves fps with lots of gunfire)
8 Years Ago
fixed local tracers showing up for one frame on close objects fixed muzzle flashes sometimes not casting real light fixed weird glow on other peoples heads when shooting
8 Years Ago
fixed the silencer on the semi-auto rifle looking like a "limp dick"
8 Years Ago
lowered initial distance of rifles less HDR on first person tracer
8 Years Ago
hopefully final fix
8 Years Ago
another NRE fix
8 Years Ago
code adjustment for sway
8 Years Ago
fixed NRE's for some projectiles
8 Years Ago
reduced horizontal recoil of semi auto rifle
8 Years Ago
tracers are visible in first person again updated to unity 5.4.1 protocol++
8 Years Ago
reduced diminishing xp for finding loot and gathering
8 Years Ago
bone armor buff
8 Years Ago
snappier viewmodel sway
8 Years Ago
replaced howizer muzzle flashes with more realistic smaller less bright versions
8 Years Ago
candlehats and minerhats use half as much fuel
8 Years Ago
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
8 Years Ago
muzzle flash smoke hidden when aiming weapon fov's adjusted to look more natural aiming down the sight lowers near clip plane (less viewmodel clipping)
8 Years Ago
adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
8 Years Ago
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8 Years Ago
Lr300 gunshot tweaks round 2
8 Years Ago
Fixed ore spawners in the military tunnel monument
8 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
8 Years Ago
Applied cactus flesh.
8 Years Ago
8 Years Ago
Better solution
8 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
8 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
8 Years Ago
Lighthouse monument visual update/polish
8 Years Ago
Bone Armour LODs
8 Years Ago
Log tweak
8 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
8 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
8 Years Ago
Merge from prerelease, hold on to your GPUs
8 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
8 Years Ago
lr300 gunshot beef up
8 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
8 Years Ago
More sound polish
8 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
8 Years Ago
first pass bone armour
8 Years Ago
lr300 sounds
8 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
8 Years Ago
RUST-1255 Fix
8 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
8 Years Ago
fixed digitalcamo skin messing up holosight
8 Years Ago
RUST-1254 Fix attempt stone doorway
8 Years Ago
RUST-1255 Fix attempt ladder hatch
8 Years Ago
Fixed fucked up variable name in FlameThrower.cs
8 Years Ago
preview folder.meta
8 Years Ago
Compile fix