34,499 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored Spawnable / SpawnHandler
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked new VM rock maps.
 
                
                
                
                
                
             
         
        
            
            
            
                
                bunch of new sound effects for impacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                redid the impact fx for blunt / bullet / slash on all materials. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                added impact sounds to the torch
 
                
                
                
                
                
             
         
        
            
            
            
                
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                updated Rock VM material and maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources loaded from saves not incrementing the population count
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added beaches1 and beaches2 placeholders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added convars to adjust physics iterations, physics steps at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some missing #if SERVER
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added player gestures anims ( point / thumbsup / wave )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GA to server too
GA now reports memory, average fps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile warnings in torch anim controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More work on the character controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a slippery slope piece to the test level
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Undone another one of Scott's crazy commits
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server tracking code having a trailing space
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated some decor and spawn filter rules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added unarmed 'Dont shoot'  player gesture anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored AILocomotion speed and direction controls
Updated animal speeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                materials and textures for all the special fx i did yesterday.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added teh strike effect to the v_hammer and v_torch attack anims.
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged the salvaged_icepick and completed a deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small change to the sun flare colour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server -autoupdate command line 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                materials/textures for  new muzzleflash effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the thompson SMG muzzleflash particle system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added shell ejections to the thompson gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                added LOD component to the shell ejection
 
                
                
                
                
                
             
         
        
            
            
            
                
                3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.