branchrust_reboot/maincancel

30,512 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
8 Years Ago
Touched water shaders to fix out-of-date staging
8 Years Ago
Transparent layer (fence, glass)
8 Years Ago
Fixed LOS issues in caves (RUST-1039)
8 Years Ago
mesh compression @low for building block meshes and colliders
8 Years Ago
Added river foam
8 Years Ago
Attempt to fix RUST-689
8 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
8 Years Ago
Fixed river flow transitions to ocean
8 Years Ago
Changed default decay tick interval to 10 minutes
8 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
8 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
8 Years Ago
slight tweaks to the rifle walk animation
8 Years Ago
Added back river flow; still needs work
8 Years Ago
AH tweaks
8 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
8 Years Ago
Fixed flow control warnings in ocean and river shaders
8 Years Ago
AH logs include frame number
8 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
8 Years Ago
Fixed incorrect collision meshes on twig roof sides
8 Years Ago
▊▉▄▉▌▌▇▄▇ ▉▅▍▊▆▇▉ ▇█▊▋▊█ ▆▄ ▌▊▊███▌█▊ / ▍▇▌▅▋▊▌ ▊▉▅█▇▌▄ ▌▆▌▉▇▊▄
8 Years Ago
Updated amplify occlusion; faster/better bilateral blur
8 Years Ago
Increased maxflood convar default value
8 Years Ago
Flooding protection tweaks
8 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
8 Years Ago
Fix for invisible materials in empty scenes
8 Years Ago
Patrol helicopter server gibs entity bounds
8 Years Ago
Mortar (need to check shader - it goes invisible when applied)
8 Years Ago
Fixing some material import settings (as discussed with Vince)
8 Years Ago
Melee distance padding tweak
8 Years Ago
Merging update for Hapis/Savas islands
8 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
8 Years Ago
decay.scale convar scales both decay delay and decay duration
8 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
8 Years Ago
Fixed potential client side NRE
8 Years Ago
Fixed lso compute causing leaking during blur
8 Years Ago
Server compile fix
8 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
8 Years Ago
Merged from large scale occlusion branch
8 Years Ago
Merge from save 119
8 Years Ago
Ration floating box: fbx, lods, col, textures and materials
8 Years Ago
Death screen: bear.prefab -> bear
8 Years Ago
ProjectVersion.txt
8 Years Ago
Rare NRE fix (RUST-970)
8 Years Ago
Updated plugins VS solution to allow compilation with XS
8 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
8 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
8 Years Ago
▌▇▉▇▉▉▄_▊▅▉▌▉▄▅█▇▄ █▆▅▅ ▌ ▌▆▍▍▊▆▋▅▅▍▅▆
8 Years Ago
▇▊▆▊▄██_▅▆▍▉▇▊▊▅▍█ ▄▆▉▆ ▅ ▍▉▄ ▉▉ ▌▄▍▉ ▆▉▇▋█
8 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat