branchrust_reboot/maincancel

30,512 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
8 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
8 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
8 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
8 Years Ago
Sound priority tweaks
8 Years Ago
Fixed water catchers using the protection properties of metal building blocks
8 Years Ago
8 Years Ago
Disabled player and projectile collision on all farmed plants
8 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
8 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
8 Years Ago
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8 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
8 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
8 Years Ago
Merged in caustics changes from wrong branch
8 Years Ago
More item pickup/drop ui sounds
8 Years Ago
Meat cutting sounds
8 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
8 Years Ago
Reset all AH values on disconnect
8 Years Ago
Fixed weapon attachments leaking their entities to clients
8 Years Ago
Merged water caustics to main
8 Years Ago
Compile fix
8 Years Ago
Resources are allowed to spawn in cupboard radius
8 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
8 Years Ago
RUST-716 Fix - Collision missing on small section of wall
8 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
8 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
8 Years Ago
Fix for RUST-911
8 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
8 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
8 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
8 Years Ago
Fixed alt+enter crash
8 Years Ago
Fixed SavasIsland tier 1 loot crate
8 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
8 Years Ago
Increased physics buffer size
8 Years Ago
Warn when physics buffers get too small
8 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
8 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
8 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
8 Years Ago
Include desync / lag in projectile verification
8 Years Ago
Fixed violations not ticking down when AFK
8 Years Ago
Reverted tiny FinalizeTick change from earlier this week
8 Years Ago
Server compile fix (cc diogo)
8 Years Ago
Fix for BR spectator cam (hopefully)
8 Years Ago
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8 Years Ago
fixed snapping on rock idle player anim
8 Years Ago
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8 Years Ago
More detailed hit stat tracking
8 Years Ago
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8 Years Ago
Detail layer in rust/std now disabled by default
8 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform