30,517 Commits over 3,836 Days - 0.33cph!
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Fixed chromeheads caused by low shader lod
Fixed viewmodel shadow shader errors on legacy opengl
Mesh replacement fix (hopefully)
increased emission of ceiling lights
Debug player model gender
Fixed ragdoll model gender
Added LOD3 for beanie, bandana, boonie and balaclava
Added asserts to ThirdPersonReloadSound
Added checks to ItemBlueprint
Disabled bone scaling temporarily - to rule it out of new skin issues
Player preview cubemap is static, dark
Fixed viewmodel hand colours
Fixed multiple button repeat
Log stack trace in exception kicks
Fix for semi transparent burlap shirt (#733)
Material zoo level and many texture tweaks (mainly concrete wip)
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Applying crash fix to main, just in case it helps anything
EAC hash tool - ignore pdb files
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
Temp fix for missing powerlines next to roads
loot tables
ceiling light in uncommon ( book ) table
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
fix for ceiling light not destroying on ceiling missing
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
lantern lod fixes
lantern hdr
Fixed View Full Story not working
Reduced wounded importality time
weird campfire collider disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
ceilinglight collisions with player disabled
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
lantern shadow fix
ceiling light impulse fix