branchrust_reboot/maincancel

30,517 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Legs can get damaged
9 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
9 Years Ago
Removed debug code
9 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
9 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
9 Years Ago
facemask bugfix
9 Years Ago
Fixed chromeheads caused by low shader lod
9 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
9 Years Ago
Mesh replacement fix (hopefully)
9 Years Ago
increased emission of ceiling lights
9 Years Ago
Building timing
9 Years Ago
Debug player model gender Fixed ragdoll model gender
9 Years Ago
Manifest
9 Years Ago
Added LOD3 for beanie, bandana, boonie and balaclava
9 Years Ago
Added asserts to ThirdPersonReloadSound
9 Years Ago
Added checks to ItemBlueprint
9 Years Ago
Disabled bone scaling temporarily - to rule it out of new skin issues
9 Years Ago
Player preview cubemap is static, dark
9 Years Ago
Fixed viewmodel hand colours
9 Years Ago
Prefab prepare
9 Years Ago
Fixed multiple button repeat
9 Years Ago
Log stack trace in exception kicks
9 Years Ago
Protocol++
9 Years Ago
New player model merge
9 Years Ago
Fix for semi transparent burlap shirt (#733)
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Applying crash fix to main, just in case it helps anything
9 Years Ago
EAC hash tool - ignore pdb files
9 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
9 Years Ago
lantern bugfix
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
EAC update
9 Years Ago
loot tables ceiling light in uncommon ( book ) table
9 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
9 Years Ago
fix for ceiling light not destroying on ceiling missing
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
9 Years Ago
Fixed server compile
9 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
9 Years Ago
lantern lod fixes lantern hdr
9 Years Ago
Fixed View Full Story not working
9 Years Ago
Reduced wounded importality time
9 Years Ago
debuglog removal
9 Years Ago
weird campfire collider disabled
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
ceilinglight collisions with player disabled
9 Years Ago
Billboard shadow tweaks
9 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
9 Years Ago
lantern shadow fix ceiling light impulse fix