branchrust_reboot/maincancel

30,517 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Added warnings when trying to parent entity to itself Added warnings when trying to parent entity to its child Fixed C4 parenting to its own child
9 Years Ago
Reduced clipping on metal plate torso
9 Years Ago
Rock cull distance tweaks (RUST-626)
9 Years Ago
Eyelash skinning fix
9 Years Ago
Thirdperson fixes
9 Years Ago
Fixed upside down eyes
9 Years Ago
dof_blur, dof_aper now saved vars
9 Years Ago
Fixed stack overflow when ShouldNetworkTo'ing self
9 Years Ago
Thirdperson: - rotates around bones, locally - cambone var defines which child bone to rotate around - mwheelwheel zooms in and out - rmb + mwheel changes fov
9 Years Ago
Console System handles Vector3 properly
9 Years Ago
DOF: if looking at an entity with eyes, focus on them
9 Years Ago
Parented eyelids to eye bones
9 Years Ago
Don't allow spectating self (!)
9 Years Ago
9 Years Ago
IdleTime reconnect fix
9 Years Ago
third person camera doesn't go through stuff
9 Years Ago
Can enter codelock codes with keyboard Codelock dialog show as stars instead of the code
9 Years Ago
Player model eye flicker Player head faces the right direction, instead of 50% the right direction
9 Years Ago
Fixed the normals I just broke
9 Years Ago
Femalehead.02 uses correct lods
9 Years Ago
Scene2Prefab
9 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
9 Years Ago
Fix for RUST-760
9 Years Ago
Missing FPS graph shaders in standalone
9 Years Ago
Fixed eye rigging
9 Years Ago
Reduced clipping on bone armour pants
9 Years Ago
Fixed player preview refl probe interfering with global reflections
9 Years Ago
Blinking
9 Years Ago
Blueprint wipe
9 Years Ago
Updated phrases
9 Years Ago
Signs can be edited by the locker Signs can be unlocked by the locker Signs can always be unlocked/edited by admins
9 Years Ago
Fixed missing FPS graph materials in standalone
9 Years Ago
Material zoo AO apply method to post
9 Years Ago
CraggyIsland updates
9 Years Ago
Light test 2 (env refl occlusion)
9 Years Ago
Men have manlier eyelashes eyelashes use standard shader
9 Years Ago
Missed
9 Years Ago
Fixed map overlay not preventing mouse buttons when open
9 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
9 Years Ago
Material zoo nighttime parameters
9 Years Ago
Fixed errors when running material_zoo scene
9 Years Ago
Fixed local player sometimes holding multiple weapons Fixed double deploy warning
9 Years Ago
Light test (env refl occlusion)
9 Years Ago
Stripped deprecated tree optimization code
9 Years Ago
Wood armour pants don't clip through other clothing items
9 Years Ago
Added server.idlekickmode Added server.idlekickadmins
9 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
9 Years Ago
Removed unused foliage shader from ancient times
9 Years Ago
Removed duplicate / unused footprint assets