34,467 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed player and NPC calorie burn rate.
                
                
                
                
             
         
        
            
            
            
                
                Updated MenuBackground scene
                
                
                
                
             
         
        
        
            
            
            
                
                Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
                
                
                
                
             
         
        
            
            
            
                
                added an angry_idle pose for the bear.
                
                
                
                
             
         
        
            
            
            
                
                Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
                
                
                
                
             
         
        
            
            
            
                
                Restored custom deferred shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH
Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
                
                
                
                
             
         
        
            
            
            
                
                Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
                
                
                
                
             
         
        
            
            
            
                
                Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
                
                
                
                
             
         
        
            
            
            
                
                Fixed cloud shader compilation on Windows
                
                
                
                
             
         
        
        
            
            
            
                
                Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
                
                
                
                
             
         
        
            
            
            
                
                Fixed base 3 having no collision. 
                
                
                
                
             
         
        
        
            
            
            
                
                Added dummy implementation of ServerConsole on OS X / Linux
                
                
                
                
             
         
        
            
            
            
                
                Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
                
                
                
                
             
         
        
            
            
            
                
                Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
                
                
                
                
             
         
        
            
            
            
                
                Fixed Locks not saving proper
                
                
                
                
             
         
        
            
            
            
                
                Made setting up terrain extensions a bit less horrible
Forced TerrainMeta to be present on terrains with extensions
                
                
                
                
             
         
        
            
            
            
                
                Switched default in-editor compilation settings back to CLIENT+SERVER
                
                
                
                
             
         
        
            
            
            
                
                Tweaked server console colours
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainMeta inspector
                
                
                
                
             
         
        
            
            
            
                
                merging realm fixes from radtown branch
                
                
                
                
             
         
        
            
            
            
                
                Made SpanningTree capable of handling multiple disconnected subtrees
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
                
                
                
                
             
         
        
            
            
            
                
                added boar animations for  angry / tired  state.
tweaked the bear's angry / tired  animations.
                
                
                
                
             
         
        
            
            
            
                
                Tuned down terrain grass specularity; was more obvious at night with env refl
                
                
                
                
             
         
        
            
            
            
                
                Add bone fragments to default inventory in unity editor
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 3
Tweaked SH calculations to be more in line with default lighting
Set ambient color (used in bottom hemisphere) to the same as the one in default lighting
Temporarily reduced reflection cubemap intensity by 75%
                
                
                
                
             
         
        
            
            
            
                
                Reapplied reflection probe disable patch for OS X / Linux
                
                
                
                
             
         
        
            
            
            
                
                First pass at bone knife sounds
                
                
                
                
             
         
        
            
            
            
                
                Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
                
                
                
                
             
         
        
            
            
            
                
                Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
                
                
                
                
             
         
        
            
            
            
                
                Added mid-level jacket models, mats, and prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Updated EAC (no more kicks due to steam timeouts)
protocol++
                
                
                
                
             
         
        
            
            
            
                
                Don't throw unpushed realm errors outside of the editor
                
                
                
                
             
         
        
            
            
            
                
                Enabled reflection probes on OS X / Linux if in-editor (no problems there)
                
                
                
                
             
         
        
            
            
            
                
                Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
                
                
                
                
             
         
        
            
            
            
                
                Blindly fixed a NaN error in NPCLocomotion.Move.
                
                
                
                
             
         
        
            
            
            
                
                Output chat to RCON properly again
                
                
                
                
             
         
        
            
            
            
                
                Added placeholders to flags starting from << 1 (fixes inspector)
                
                
                
                
             
         
        
            
            
            
                
                Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
                
                
                
                
             
         
        
            
            
            
                
                Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
                
                
                
                
             
         
        
            
            
            
                
                Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
                
                
                
                
             
         
        
        
            
            
            
                
                Converting Realm.Server() to isServer where possible
                
                
                
                
             
         
        
            
            
            
                
                merge into main - bear trap and assault rifle changes