34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
                
                
                
                
             
         
        
            
            
            
                
                Reverted testlevel to non broke version
                
                
                
                
             
         
        
        
            
            
            
                
                ADS provides less recoil reduction
crouching now provides recoil reduction
                
                
                
                
             
         
        
            
            
            
                
                Fixed anchors for conditional meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Paper always craftable
Fixed being able to fly by opening the console
                
                
                
                
             
         
        
            
            
            
                
                Fixed BuildingTest scene
Updated terrain map extension editor baking to store per-terrain instead of per-scene
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed torch animation lit layers
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch effects not disabling/enabling
                
                
                
                
             
         
        
            
            
            
                
                Merged foraging and sleeping animals.
Merged NPC logging.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtracted animal changes.
                
                
                
                
             
         
        
            
            
            
                
                Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps
Fixed legacy terrain not updating world position const; was causing texture sliding
                
                
                
                
             
         
        
            
            
            
                
                Merged foraging and sleeping animals. (again)
Merged NPC logging. (again)
                
                
                
                
             
         
        
            
            
            
                
                Fixed a CC failure with DepletingMetabolism.
                
                
                
                
             
         
        
            
            
            
                
                Locked splat names and ordering in atlas generator
Restored splat names to layers in legacy terrain shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardcoded path in atlas gen
Added legacymap atlas set with placeholder settings
                
                
                
                
             
         
        
            
            
            
                
                Merged animation changes from animal branch.
                
                
                
                
             
         
        
            
            
            
                
                Game setup shouldn't have a RemoteLog component.
                
                
                
                
             
         
        
            
            
            
                
                increased volume of trap sound
slightly increased bear trap size
                
                
                
                
             
         
        
            
            
            
                
                Animals now only have to travel 20m between foraging.
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted EAC native binary to the old .bundle format
                
                
                
                
             
         
        
            
            
            
                
                Fixed IsDestroyed warnings in dedicated server console
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up RemoteLog fail safes.
                
                
                
                
             
         
        
            
            
            
                
                fixed bug where lootables could become permenantly occupied
                
                
                
                
             
         
        
            
            
            
                
                Added TimeWarnings to NPCAI and RemoteLog.
                
                
                
                
             
         
        
            
            
            
                
                you now start with recipies for boneknife, spear, and stone hatchet + balance changes
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked animation changes from animal branch.
                
                
                
                
             
         
        
            
            
            
                
                Added missing collision to some prefabs in radtown
fixed barrels being too large
                
                
                
                
             
         
        
            
            
            
                
                Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically
                
                
                
                
             
         
        
            
            
            
                
                Making sure prev added flip normal affects only the terrain material
                
                
                
                
             
         
        
            
            
            
                
                Doing legacy terrain texture binds on every update
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed error console spam in main menu
                
                
                
                
             
         
        
            
            
            
                
                Only use native noise backend if editor, client and server
                
                
                
                
             
         
        
            
            
            
                
                Disable EAC when running server in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
                
                
                
                
             
         
        
            
            
            
                
                Client - also output warning on map checksum join error
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative
Updated prefab scenes
Switched TerrainNoise to double precision (using native backend by default again)
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Fixed splats not updating in legacy terrain
                
                
                
                
             
         
        
            
            
            
                
                wooden spear no longer takes cloth to craft
                
                
                
                
             
         
        
            
            
            
                
                bandage and low grade fuel are default again
                
                
                
                
             
         
        
            
            
            
                
                Building block guide now uses the right skin
Fixed building block placement being akward, broken
                
                
                
                
             
         
        
            
            
            
                
                halved radiation damage
rock has wider attack cone
                
                
                
                
             
         
        
            
            
            
                
                Fixed cargo plane not networking its position
                
                
                
                
             
         
        
            
            
            
                
                Fixed some blueprint weirdness