branchrust_reboot/maincancel

30,518 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
9 Years Ago
Wall frame inserts do the same construction layer check walls do
9 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
9 Years Ago
Tweaks
9 Years Ago
Burlap shirt skin
9 Years Ago
Updated weapon mod icons
9 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
9 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
9 Years Ago
Fixed barricades culling too early
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
Way better melee rock impacts
9 Years Ago
Fixed skin shading regression on OSX/glcore
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
code lock shock final pass
9 Years Ago
Added "ent who" admin command - for seeing who created the entity
9 Years Ago
Fixed separable blur shader error
9 Years Ago
merge into main
9 Years Ago
Workshop download diagnosis code
9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
9 Years Ago
Fixed some RPC exploits
9 Years Ago
Builder using 5.3.2p3
9 Years Ago
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9 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
9 Years Ago
Missing meta
9 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
9 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
9 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
9 Years Ago
Removed hand popping into view on all hatchet vms
9 Years Ago
reactive target fbx, lods and materials
9 Years Ago
Added background texture for blog render videos
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Missed heli glass material
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)