34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Converting Realm.Server() to isServer where possible
                
                
                
                
             
         
        
            
            
            
                
                merge into main - bear trap and assault rifle changes
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the ak47 deploy animation
                
                
                
                
             
         
        
            
            
            
                
                less recoil when aiming down the sight
                
                
                
                
             
         
        
        
            
            
            
                
                compile error fix for client
                
                
                
                
             
         
        
            
            
            
                
                Bear trap deals multiple damage types
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweak bolt rifle deploy sound
                
                
                
                
             
         
        
            
            
            
                
                Increase volume of bolt rifle deploy slightly
                
                
                
                
             
         
        
            
            
            
                
                Adjust torch strike sound
                
                
                
                
             
         
        
            
            
            
                
                Tweak salvaged axe sounds
                
                
                
                
             
         
        
            
            
            
                
                speed up the eoka pistol deploy animation.
seperated the torch   lit/unlit attacks so they have their own distinc sound.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Shielded exception in PlayerPrefs.SetString
                
                
                
                
             
         
        
            
            
            
                
                Merged radtown branch to main
                
                
                
                
             
         
        
            
            
            
                
                Store the world checksum in the save too
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Fixed spanish translation in english phrases
Updates scenes2prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Adding myself to DeveloperList.cs
                
                
                
                
             
         
        
            
            
            
                
                Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
                
                
                
                
             
         
        
            
            
            
                
                Added fadeout distance and placement distance parameters to terrain modifier generator
Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
                
                
                
                
             
         
        
            
            
            
                
                Added direct getters to TerrainTopologyMap and TerrainBiomeMap
                
                
                
                
             
         
        
            
            
            
                
                Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
                
                
                
                
             
         
        
        
            
            
            
                
                vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
                
                
                
                
             
         
        
            
            
            
                
                Halved boar and stag gallop stamina.
                
                
                
                
             
         
        
            
            
            
                
                merge into main - AI should be attracted to traps now
                
                
                
                
             
         
        
            
            
            
                
                Reapplied boar and stag stamina changes.
                
                
                
                
             
         
        
            
            
            
                
                fixed the ak47 prefab. (it no longer reloads after every shot :)
                
                
                
                
             
         
        
            
            
            
                
                fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time 
tweaked AR recoil
                
                
                
                
             
         
        
            
            
            
                
                Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases
Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
                
                
                
                
             
         
        
        
            
            
            
                
                Devlist and legacy terrain debug files.
                
                
                
                
             
         
        
        
            
            
            
                
                Added splat modifier placement and anchor placement to TerrainModifierGenerator
Updated radtown_small3 scene (not the prefab yet)
                
                
                
                
             
         
        
            
            
            
                
                made corpses invulnerable to bullet damage
                
                
                
                
             
         
        
            
            
            
                
                Fixed base normal not active on legacy terrain shader
Tweaked some normal map settings
                
                
                
                
             
         
        
            
            
            
                
                Building stone skins meshes/textures/materials/prefabs
                
                
                
                
             
         
        
            
            
            
                
                made torch light less pink
                
                
                
                
             
         
        
            
            
            
                
                Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added editor baking support to all terrain map extensions (WIP)
                
                
                
                
             
         
        
            
            
            
                
                Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
                
                
                
                
             
         
        
            
            
            
                
                Fixed lootable corpse not dropping some of it's contents on death