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33,904 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Ignore image effect warnings on dedicted server
11 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
11 Years Ago
Deleted old vm bota bag deploy anim
11 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
11 Years Ago
balance of resource gathering, balance of building health
11 Years Ago
torch is cheaper to produce
11 Years Ago
improved 3rd person animations for piackaxe
11 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
11 Years Ago
merge from main/soundrefactor
11 Years Ago
missing if CLIENT for new sound stuff
11 Years Ago
water footsteps stay on the surface of the water now
11 Years Ago
small bug with footsteps
11 Years Ago
new special fx for footsteps in water
11 Years Ago
water footsteps tweak
11 Years Ago
tweaked idle animations for the rifle / torch / unarmed
11 Years Ago
improved 3rd person walking with rifle.
11 Years Ago
Sound falloff tuning
11 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
11 Years Ago
Impact sound volume tweaks
11 Years Ago
Fix missing sounds on a few in-world objects
11 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
11 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
11 Years Ago
fixed the scaling on the water footsteps
11 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
11 Years Ago
Updated some image effect shader syntax
11 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
11 Years Ago
Updated UCA to 1.8.1
11 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
11 Years Ago
tweaked lodbias clamp
11 Years Ago
Time of Day update to 3.0.1f2
11 Years Ago
Re-enabled ambience sounds by default (gulp)
11 Years Ago
Item icon fixes
11 Years Ago
improved the 3rd person animations when player holds a rock
11 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
11 Years Ago
First pass at beartrap sounds
11 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
11 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
11 Years Ago
merge from building_skins2 - All the lod stuff
11 Years Ago
Missing construction renderer ~ metal tier distance tweaks
11 Years Ago
hands and feet prefabs + fbxs
11 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
11 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
11 Years Ago
Updated all shirts and jackets for compatibility (first pass)
11 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
11 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
11 Years Ago
Updated hide poncho fit for compatibility
11 Years Ago
added code for flinching when player gets hit.
11 Years Ago
Remove old sound prefabs
11 Years Ago
fixed some minor bugs with the impact special f/x
11 Years Ago
added animals flinching when attacked