34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Log when reporting performance data 
                
                
                
                
             
         
        
            
            
            
                
                PerformanceReport - use floats not doubles
                
                
                
                
             
         
        
            
            
            
                
                Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
                
                
                
                
             
         
        
        
            
            
            
                
                Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
                
                
                
                
             
         
        
            
            
            
                
                Don't warm up stability if server.stability is false
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed sound warnings when switching between client/server (public properties ifdef'd out)
                
                
                
                
             
         
        
            
            
            
                
                Added low, medium and high water qualities
                
                
                
                
             
         
        
            
            
            
                
                Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
                
                
                
                
             
         
        
        
            
            
            
                
                Updated poncho to reduce zfighting with shirt
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled ddraw on server (precaution)
More diagnostics
                
                
                
                
             
         
        
            
            
            
                
                Fixed admin_overlay warning
Fixed RPC cache bug
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon entities getting duplicated on load
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                More diagnostics
Better network statistics
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed error when trying to wear the hide poncho
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed loot containing starter blueprints
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in earlier client connection fix
                
                
                
                
             
         
        
            
            
            
                
                Merged repair bench into main with placeholder art
                
                
                
                
             
         
        
            
            
            
                
                changed if( to if ( (sorry garry)
                
                
                
                
             
         
        
            
            
            
                
                Improved bow aiming (arrow now points to center of screen)
                
                
                
                
             
         
        
            
            
            
                
                less deflection randomness on ricochets
protocol++
                
                
                
                
             
         
        
            
            
            
                
                Building skin top tier: meshes/textures/materials/prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Raknet crashes with divide by zero if retryCount is less than 3(!)
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect grade on twig floor
                
                
                
                
             
         
        
            
            
            
                
                Fixed AK47 viewmodel casting shadows
                
                
                
                
             
         
        
            
            
            
                
                Destroy player's baseProtection propertly
                
                
                
                
             
         
        
            
            
            
                
                Do some pre-checks on the user's auth token, reject early
                
                
                
                
             
         
        
            
            
            
                
                Fixed phrases not catching Translate.Phrase members
Repairbench UI
                
                
                
                
             
         
        
            
            
            
                
                adjusted repair bench recipe
                
                
                
                
             
         
        
            
            
            
                
                Network tweaks
network protocol++
                
                
                
                
             
         
        
            
            
            
                
                Send disconnect reasons to server before disconnecting
                
                
                
                
             
         
        
            
            
            
                
                Fixing some colision issues, updated the prefab scenes. 
                
                
                
                
             
         
        
            
            
            
                
                Can crush skulls into bone fragments again
                
                
                
                
             
         
        
            
            
            
                
                Networking reliablility fixes