branchrust_reboot/maincancel

30,531 Commits over 3,836 Days - 0.33cph!

9 Years Ago
worldmodel bundle names
9 Years Ago
Fixed steam inventory breaking if you have more than 128 items
9 Years Ago
Bundle tweaks
9 Years Ago
Bug reporter categories
9 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
9 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
9 Years Ago
melee ranges slightly increased across the board
9 Years Ago
added a ripple effect to the water bucket when the player moves around
9 Years Ago
combined all underwater world fx into one super prefab.
9 Years Ago
fix for reload delay
9 Years Ago
Fucking water texture fuck the fuck off
9 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
9 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
9 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
9 Years Ago
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9 Years Ago
Fixed being able to open chat when it's disabled
9 Years Ago
Fixed insane plant growth in shallow lakes
9 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
9 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
9 Years Ago
Triangle foundation exploit fix
9 Years Ago
Added lit particle test scene
9 Years Ago
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
9 Years Ago
Don't split textures into different bundles (loadtime vs diskspace)
9 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
9 Years Ago
Include default key config on osx
9 Years Ago
AntiHack debuglevel is 2 in the editor
9 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
9 Years Ago
Foundation step exploit fix
9 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
9 Years Ago
Roofs are more expensive and have less health
9 Years Ago
Merge from procgen11
9 Years Ago
wood doorframe see-through exploit fix
9 Years Ago
quarry fix - unrecoverable loot under bucket
9 Years Ago
Various building exploit fixes
9 Years Ago
Fixing weird PVT behaviour in GL/OSX
9 Years Ago
Added vertex lit fallback to pixel lit particle shader
9 Years Ago
Enabling LoadInBackground on sounds - to see what happens
9 Years Ago
Fixed VT washed out terrain (#263)
9 Years Ago
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9 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
9 Years Ago
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9 Years Ago
shelves can be removed with melee
9 Years Ago
fixed LOD on key lock !fixed door repair exploit
9 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
9 Years Ago
Aeolian Transport FX
9 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
9 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
9 Years Ago
unhooked bubble sound from underwater FX
9 Years Ago
Fixed missing linux config
9 Years Ago
Debugging