34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                merge into main
eoka behaves like it did in legacy, with a few extras
                
                
                
                
             
         
        
        
            
            
            
                
                Clientside networking checks, error reporting
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updates to vm bow anims & controller
                
                
                
                
             
         
        
            
            
            
                
                Stone Tier Texture improvements
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added operating system version to miniraven
Network tw33ks
                
                
                
                
             
         
        
            
            
            
                
                Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                Made TriggerTemperature suck less
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pixel offset shift on TerrainSplatMap apply
                
                
                
                
             
         
        
        
            
            
            
                
                Directional damage indicator
Fixed death screen background
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
                
                
                
                
             
         
        
            
            
            
                
                If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed radiation poison not resetting on death
                
                
                
                
             
         
        
            
            
            
                
                try catch CullGrid.Instance.Refresh
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Destroy SkinnedMeshCollider mesh properly
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not disposing of cloned mesh in AM skinned state
                
                
                
                
             
         
        
            
            
            
                
                added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
                
                
                
                
             
         
        
            
            
            
                
                Fixed server errors  when old clients join
                
                
                
                
             
         
        
            
            
            
                
                new explosion  / smoke textures
                
                
                
                
             
         
        
        
            
            
            
                
                Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed item option buttons becoming unresponsive when taking lots of damage
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixes for cold protection/overheating
                
                
                
                
             
         
        
            
            
            
                
                Skinned & rigged new head2 variant ready for testing  (no lods or blends)
                
                
                
                
             
         
        
            
            
            
                
                Added head 2 textures & created 1st pass player2 skin material
                
                
                
                
             
         
        
            
            
            
                
                Reapplied water changes with reduced maximum loop unroll depth
                
                
                
                
             
         
        
            
            
            
                
                Fix confirmed, remove debugging stuff
                
                
                
                
             
         
        
            
            
            
                
                Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
                
                
                
                
             
         
        
            
            
            
                
                Added head2 prefab (in case it's needed)