branchrust_reboot/maincancel

30,531 Commits over 3,836 Days - 0.33cph!

9 Years Ago
FX WIP
9 Years Ago
new underwater world effects. revamped snow effect.
9 Years Ago
New rain camera effect. fixed some missing impact effects.
9 Years Ago
Updated rustbuilder
9 Years Ago
UI tweaks
9 Years Ago
Copy default config properly
9 Years Ago
voice key convar clash
9 Years Ago
Server fixes
9 Years Ago
Added new bindable input system
9 Years Ago
More dx9 water fixes (nvidia)
9 Years Ago
Fixed dx9 compilation error in DepthOfFieldScatter shader Fixed dx9 water issues
9 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
9 Years Ago
Fixed 40 byte per-frame leak on riverless maps
9 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
9 Years Ago
ak47 texture sizes
9 Years Ago
Steamworks tweaks
9 Years Ago
Water materials
9 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
9 Years Ago
Better fly swarm motion/texture
9 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
9 Years Ago
PerformanceReport format fixes
9 Years Ago
Without Google Analytics
9 Years Ago
Server compile fixes
9 Years Ago
Native library latest
9 Years Ago
Server compile tweaks
9 Years Ago
tweaked the gooseman flies looping effect.
9 Years Ago
Saved one pass on water geometry after taking my head out of my ass
9 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
9 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
9 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
9 Years Ago
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9 Years Ago
flies spawn around dead ragdolls after a few seconds
9 Years Ago
helk'd it
9 Years Ago
More library organisation
9 Years Ago
Moved networking base to its own dll
9 Years Ago
Missing river grabpass
9 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
9 Years Ago
Moved protobuf shit to a seperate library
9 Years Ago
switched back to the old walk/run animations
9 Years Ago
Client doesn't need clientinfo anymore
9 Years Ago
More accurate EAC kick messages
9 Years Ago
Get official servers from url, not from steam
9 Years Ago
torch extinguishes underwater
9 Years Ago
fireballs are extinguished by water
9 Years Ago
Serverside tree collider preprocessing fix
9 Years Ago
Changed roof sideways stability supports to female only
9 Years Ago
SpeedTree stuff
9 Years Ago
Manifest
9 Years Ago
Roofs offer sideways support for walls
9 Years Ago
Tree colliders now more accurate, instead of just looking like pills.