34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                optimized the building destruction special f/x
                
                
                
                
             
         
        
            
            
            
                
                fixed a bunch of errors with the viewmodels missing some animations
                
                
                
                
             
         
        
            
            
            
                
                setup the gib script so it points to the correct gib special fx
                
                
                
                
             
         
        
            
            
            
                
                added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the turn in place animations
                
                
                
                
             
         
        
            
            
            
                
                Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler
TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated terrain shaders
Added Material Keyword Cleanup tool; will execute in a few hours
                
                
                
                
             
         
        
            
            
            
                
                Tweaked path texture scale
                
                
                
                
             
         
        
            
            
            
                
                Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources)
Startup crash on OSX debugging
Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
                
                
                
                
             
         
        
            
            
            
                
                Suddenly a few more shader variants appeared... okay.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some tree types spawning indefinitely
Added failsafe for future fuckups of this sort
                
                
                
                
             
         
        
            
            
            
                
                Fixed the occasional spawn inside rocks
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed up PlayerModel scene
                
                
                
                
             
         
        
            
            
            
                
                Tweaked road terrain adjustments
Tweaked rock topology radii
Increased distance between two cliff meshes by 50%
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Prefab auto-updates (some serialized properties were removed it seems)
                
                
                
                
             
         
        
            
            
            
                
                Update to material keyword cleanup, all set
                
                
                
                
             
         
        
        
            
            
            
                
                fixed boneknife crafting time
                
                
                
                
             
         
        
        
            
            
            
                
                updated repair bench model
                
                
                
                
             
         
        
        
            
            
            
                
                Wooden loot box scale fix.
                
                
                
                
             
         
        
            
            
            
                
                Adding barricades greybox models and collisions 
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked rock material terrain blending parameters
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused empty folders
                
                
                
                
             
         
        
            
            
            
                
                Added "done" status to loading screen after all terrain components have been initialized
                
                
                
                
             
         
        
        
            
            
            
                
                Repair bench gibs and some nice lods.
                
                
                
                
             
         
        
            
            
            
                
                Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor
Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
                
                
                
                
             
         
        
        
            
            
            
                
                enabled gibbing of basecombat objects
                
                
                
                
             
         
        
            
            
            
                
                This should fix a bunch of warnings in the server build
                
                
                
                
             
         
        
            
            
            
                
                Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
                
                
                
                
             
         
        
            
            
            
                
                renamed 'Assign to friend' to 'Give to friend'
                
                
                
                
             
         
        
            
            
            
                
                optimized building explosions some moar
                
                
                
                
             
         
        
            
            
            
                
                Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
                
                
                
                
             
         
        
            
            
            
                
                added impact effects for when player hits cloth
                
                
                
                
             
         
        
            
            
            
                
                Disabled shader preloading
                
                
                
                
             
         
        
            
            
            
                
                merge from main/bushrustles
                
                
                
                
             
         
        
            
            
            
                
                Fix missing sound references
                
                
                
                
             
         
        
            
            
            
                
                Re-add river sounds to terrain gen
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the turn in place animations
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
                
                
                
                
             
         
        
            
            
            
                
                Disabled PVT by default as it doesn't seem to improve FPS for most people
                
                
                
                
             
         
        
            
            
            
                
                Server Cull bush rustling
                
                
                
                
             
         
        
            
            
            
                
                Fixed decals not retiring
                
                
                
                
             
         
        
            
            
            
                
                First pass on terrain quality levels