34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Layer culling tweaks
Enforce building skin layer
                
                
                
                
             
         
        
        
            
            
            
                
                Optimizations and error fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked performance report
                
                
                
                
             
         
        
            
            
            
                
                Another dumb player spawn fix
                
                
                
                
             
         
        
            
            
            
                
                tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
                
                
                
                
             
         
        
            
            
            
                
                Decal shader
Perf/Memory tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed reporting the same crash twice
                
                
                
                
             
         
        
        
            
            
            
                
                Added Ionic.Zip dependancies
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Never wound while sleeping
bleeding stops when wounded
                
                
                
                
             
         
        
            
            
            
                
                Dead players provide no comfort
Sleeping players add half comfort
                
                
                
                
             
         
        
            
            
            
                
                Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
                
                
                
                
             
         
        
            
            
            
                
                bleeding *actually* stops when you are wounded now
beartrap more likely to wound
                
                
                
                
             
         
        
            
            
            
                
                merge from main/riversound
                
                
                
                
             
         
        
            
            
            
                
                prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
                
                
                
                
             
         
        
            
            
            
                
                New repair bench check in.
                
                
                
                
             
         
        
            
            
            
                
                Merged decals branch to main
                
                
                
                
             
         
        
        
            
            
            
                
                Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
                
                
                
                
             
         
        
        
            
            
            
                
                Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
                
                
                
                
             
         
        
            
            
            
                
                building damage particle giblets ( wood / stone / metal )
                
                
                
                
             
         
        
        
            
            
            
                
                Gibs now have physics material setting
                
                
                
                
             
         
        
        
            
            
            
                
                UnityAnalytics event with frame timings
                
                
                
                
             
         
        
        
            
            
            
                
                replaced fps.graph with perf
setting perf to 2 will show more details
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed smoe missing materials
                
                
                
                
             
         
        
            
            
            
                
                Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
                
                
                
                
             
         
        
            
            
            
                
                Hide blueprints when looting
Can drop items by dragging them outside of the inventory
                
                
                
                
             
         
        
            
            
            
                
                new tracer effect
lowered rate of fire for some weapons
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain-improvements
                
                
                
                
             
         
        
            
            
            
                
                SpeedTreeCleanup: Fixed some special cases
                
                
                
                
             
         
        
        
        
            
            
            
                
                Getting the material from TerrainConfig in TerrainTexturing
Fixed missing terrain material in TestLevel
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some missing references in BuildingTest