34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
                
                
                
                
             
         
        
        
            
            
            
                
                ST cleanup
Removed bush triggers as they're added incorrectly
                
                
                
                
             
         
        
            
            
            
                
                Removed trigger hack from TreeMesh
                
                
                
                
             
         
        
            
            
            
                
                Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
                
                
                
                
             
         
        
            
            
            
                
                BuildPrefabs use deletion queue instead of doing it straight away
                
                
                
                
             
         
        
            
            
            
                
                added inplace turning animations for when the player holds a bow
improved the 3rd person crouchwalk animations for the bow
                
                
                
                
             
         
        
        
            
            
            
                
                increased bolt rifle zoom while ADS
lowered other weapons ADS zoom
nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
                
                
                
                
             
         
        
            
            
            
                
                Allow clients to call data.export
                
                
                
                
             
         
        
            
            
            
                
                Show layer names in MainCamera.Distances
Fixed shakey ragdolls
Fixed chicken ragdoll having wolf bones (!)
Tweaked sign placement rules
                
                
                
                
             
         
        
            
            
            
                
                Some code cleanup in monument / mountain terrain placement
Added terrain memory usage to F1 menu world info
                
                
                
                
             
         
        
            
            
            
                
                Fixed hammer not working if clicking too fast
Fixed hammer having no impact effects
                
                
                
                
             
         
        
            
            
            
                
                Sleeping bags use new deploy system
Sleeping bag placement is restricted better (prevent placement inside stuff exploits)
Fixed condition bar showing for some items that had condition disabled
Can place signs rotated
GizmosUtil.Draw* no longer ignores the current matrix
                
                
                
                
             
         
        
            
            
            
                
                No placing sleeping bags under water
                
                
                
                
             
         
        
            
            
            
                
                Fixed vitals sometimes not showing
                
                
                
                
             
         
        
            
            
            
                
                Fixed items ejected from furnace/campfire/storagebox  falling through the world
                
                
                
                
             
         
        
        
            
            
            
                
                skull fbx + prefab + mat + textures
                
                
                
                
             
         
        
            
            
            
                
                re-exported barricades using a single component
                
                
                
                
             
         
        
            
            
            
                
                re-exported barricades using a single component - proper
                
                
                
                
             
         
        
            
            
            
                
                turn in place animations for hatchet / pickaxe / pistol / grenade
tweaked the sprinting animations for pistol / rock
tweaked the campfire crouching animations
                
                
                
                
             
         
        
            
            
            
                
                small fix for eyepeek deployable placement
increased tracer width
lowered zoom on some weapons
                
                
                
                
             
         
        
            
            
            
                
                small refactor for eyepeek
                
                
                
                
             
         
        
            
            
            
                
                Removed unnecessary hack for sleeping bags
                
                
                
                
             
         
        
            
            
            
                
                Food items now mostly give health over time instead of in one go - prevents combat spamming
You also lose all pending health points when taking damage
                
                
                
                
             
         
        
            
            
            
                
                fix for sleeping bag list not showing up
                
                
                
                
             
         
        
            
            
            
                
                Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it
Splat normals now ignored below LOD 300
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                wooden barricade boilerplate
                
                
                
                
             
         
        
        
            
            
            
                
                turn inplace animations for rifle / rock / spear / torch
                
                
                
                
             
         
        
            
            
            
                
                tweaked the inplace turning animations
                
                
                
                
             
         
        
            
            
            
                
                stone hatchet world model
                
                
                
                
             
         
        
            
            
            
                
                metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
                
                
                
                
             
         
        
            
            
            
                
                Fix for awake players not adding comfort
                
                
                
                
             
         
        
            
            
            
                
                stone more expensive
armored much more expensive
                
                
                
                
             
         
        
            
            
            
                
                fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
                
                
                
                
             
         
        
            
            
            
                
                improved the special fx when shooting cloth material (added flecks of fabric flying out)
                
                
                
                
             
         
        
            
            
            
                
                First pass at bear sounds
                
                
                
                
             
         
        
            
            
            
                
                Reduce falloff distance for impact sounds
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated grenade to be in 'Weapons' loot table
                
                
                
                
             
         
        
            
            
            
                
                Fixed bleeding notification not showing
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some barricades pivot placement