branchrust_reboot/maincancel

30,531 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
9 Years Ago
Fixed door collider layers
9 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
9 Years Ago
fix for floating snap trap
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Sentry guide marking improved
9 Years Ago
pumpjack and quarry guide meshes improved
9 Years Ago
Pushed culling distance on some of the bigger signs
9 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
9 Years Ago
Can rotate turrets to face a different area (when offline)
9 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
9 Years Ago
fixed beartraps always looking unarmed
9 Years Ago
merged sentry guide into main
9 Years Ago
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9 Years Ago
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9 Years Ago
fixed pumpjack disconnect error upon repairing
9 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
9 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
9 Years Ago
Removed animators from stuff that shouldn't have them
9 Years Ago
Rotation changes to stone hatchet world prefab
9 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
9 Years Ago
Animator diagnostics
9 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
9 Years Ago
Doors/gates use animations (client and serverside)
9 Years Ago
VFX WIP
9 Years Ago
throwable object updates
9 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
9 Years Ago
merge into main
9 Years Ago
Fixed napalm prefab error
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
FileStorage, memory caching
9 Years Ago
Should fix the +-* thing proper
9 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
9 Years Ago
Crouch FX backend
9 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
9 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
9 Years Ago
Jumping water impact FX.
9 Years Ago
Water Impact VFX for all animals and player.
9 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
9 Years Ago
changes to rock projectile
9 Years Ago
water splash update
9 Years Ago
surface water effect WIP
9 Years Ago
Added working tint const color to Particles/Refraction Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
9 Years Ago
Rocket effects WIP
9 Years Ago
Rocket Launcer FX stuff.
9 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel
9 Years Ago
compile fixes
9 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage
9 Years Ago
explosives will now destroy turrets turret can never be placed on terrain turret can be repaired with hammer turrets wont target other turrets can no longer loot turret while online turret will no longer track targets when shot and offline increased explosive protection fixed turret high network usage fixed turret not destroying when foundation was destroyed under it turret will not track players that are no longer visible to it turret will no longer aggro on authed players who attack it
9 Years Ago
version update