34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Merging wounded stuff into main
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins2
                
                
                
                
             
         
        
            
            
            
                
                forgot one thing in this bad boy twig
                
                
                
                
             
         
        
        
        
            
            
            
                
                improved the flinches for the horse and stag
                
                
                
                
             
         
        
            
            
            
                
                Less pitch variation on gunshots
                
                
                
                
             
         
        
            
            
            
                
                Bullet impact volume tweaks
                
                
                
                
             
         
        
            
            
            
                
                fixed some bugs with the view model hatchet "hit_attack" not playing
                
                
                
                
             
         
        
            
            
            
                
                -fixed stone pickaxe not playing the hit_attack animation
                
                
                
                
             
         
        
            
            
            
                
                Added lods on two halfheight blocks
                
                
                
                
             
         
        
            
            
            
                
                Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
                
                
                
                
             
         
        
            
            
            
                
                Further optimizations on stairs blocks lods
                
                
                
                
             
         
        
            
            
            
                
                Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some missing scripts
                
                
                
                
             
         
        
            
            
            
                
                Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
                
                
                
                
             
         
        
            
            
            
                
                Sort conditional models queue by distance from the camera
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Adjust znear if in-eye view or viewmodel
Upped default max gib count
                
                
                
                
             
         
        
        
            
            
            
                
                Ragdoll tweaks
Planner guide switching debug
                
                
                
                
             
         
        
            
            
            
                
                Terrain map memory amount report fixes
                
                
                
                
             
         
        
            
            
            
                
                Hacked the floors and foundations to be failsafe
                
                
                
                
             
         
        
            
            
            
                
                More planner guide debugging
                
                
                
                
             
         
        
            
            
            
                
                Fixed window bars not deploying
                
                
                
                
             
         
        
            
            
            
                
                Increased overall brightness of the night with full moon
                
                
                
                
             
         
        
            
            
            
                
                Added climate prefab to TestLevel
                
                
                
                
             
         
        
            
            
            
                
                Theoretical fix for invisible players
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
                
                
                
                
             
         
        
            
            
            
                
                Made iso noise more subtle
                
                
                
                
             
         
        
            
            
            
                
                Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the water splashes (they don't glow in the dark anymore)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stability system not marking some surrounding blocks as dirty
                
                
                
                
             
         
        
            
            
            
                
                Some Clientside profiling
                
                
                
                
             
         
        
        
            
            
            
                
                Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
                
                
                
                
             
         
        
            
            
            
                
                Fixed default ragdoll parts
                
                
                
                
             
         
        
            
            
            
                
                Removed debug line drawing
                
                
                
                
             
         
        
        
            
            
            
                
                fixed a bunch of melee attacks that were showing missing polygons
                
                
                
                
             
         
        
            
            
            
                
                improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
                
                
                
                
             
         
        
            
            
            
                
                Improved the wolf attack animations 
                
                
                
                
             
         
        
        
            
            
            
                
                Layer culling tweaks
Enforce building skin layer
                
                
                
                
             
         
        
        
            
            
            
                
                Optimizations and error fixes