branchrust_reboot/maincancel

37,277 Commits over 4,444 Days - 0.35cph!

12 Years Ago
Properly setup the rustle triggers on all bush prefabs Changed flower clutter shader to the double-sided foliage one
12 Years Ago
Cleaned up and reorganized terrain shader code; particularly the atlas part Removed more obsolete terrain shaders
12 Years Ago
Updated prefabs + game manifest
12 Years Ago
Made Tools->Update->Prefabs never fail
12 Years Ago
Fixed temp code left in terrain shader Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
12 Years Ago
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode Added bicubic filtered splat control samples for highest quality mode Fixed a few older menu scene materials
12 Years Ago
Reverted some atlas terrain material parameter values
12 Years Ago
keypad, textures plus lods
12 Years Ago
Added door knocking
12 Years Ago
Allow prefab preprocessors to run inside the editor
12 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
12 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
12 Years Ago
Updated ProjectVersion and ProjectSettings to b12
zon
12 Years Ago
Merged local chat branch.
12 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
12 Years Ago
chicken model + texture done.
12 Years Ago
Merged construction2 into trunk
12 Years Ago
All the stuff I should have fixed before merging but forgot
12 Years Ago
Compile fix
12 Years Ago
Fixed block skins being deleted on level change, leading to NREs
12 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
12 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
12 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
12 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
12 Years Ago
Mousewheel item selection
12 Years Ago
Also hude the HUD if dead or in debug camera mode
12 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
12 Years Ago
Footstep audio scaling
12 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
12 Years Ago
Pie menu transition animations
12 Years Ago
Fixed missing references on server for Footstep stuff
12 Years Ago
Updated to beta 13
12 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
12 Years Ago
created LODs for chicken. rigged up the chicken for animation.
12 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
12 Years Ago
Tweaking physics variables for dedicated server
12 Years Ago
added footstep events to the crouchwalk
12 Years Ago
Fixed NRE in chat system Added server.globalchat convar
12 Years Ago
Fixed NRE in SetupPlayerFootstep
12 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
12 Years Ago
Balanced metabolism - can now stave to death again
12 Years Ago
Removing debug output
12 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
12 Years Ago
.. now with less debug output
12 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
12 Years Ago
Moved branding overlay to uui
12 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
12 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
12 Years Ago
lods plus highres
12 Years Ago
Fixed hammer