branchrust_reboot/maincancel

30,546 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Fixed NREs in dump
9 Years Ago
sound fx and particle effects for when player is on fire
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
9 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
9 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
9 Years Ago
Fixed that some building block conditional model renderers were disabled
9 Years Ago
Post merge tweaks
9 Years Ago
Merging water2 branch
9 Years Ago
added 3rd person animation for when the player is on fire.
9 Years Ago
pistol and all the files!
9 Years Ago
Fixed move back to catcher
9 Years Ago
entity pie menu ordered properly drinking direct from catcher
9 Years Ago
missed
9 Years Ago
Water Catcher loot panel wip
9 Years Ago
Updated building block prefabs to use draw call batching
9 Years Ago
Added AssetPool Improved draw call batching
9 Years Ago
Drop into item contents
9 Years Ago
Selected item HUD cleanups
9 Years Ago
Updated barricade.wood to use the generic texture atlas
9 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
9 Years Ago
Updated quarry bucket collision Added Oiljack gibs
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
9 Years Ago
ItemDef - maximum draggable amount
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
9 Years Ago
Consume contents
9 Years Ago
Oiljack animations and prefab setup
9 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
9 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
9 Years Ago
A bunch of new ambient stings
9 Years Ago
portable electrical generator model + materials.
9 Years Ago
Added wolf headdress model, textures, etc.
9 Years Ago
Editor item creation tool
9 Years Ago
Oiljack all files so far
9 Years Ago
Handle server is full properly Shader variant updates
9 Years Ago
Undone shader test
9 Years Ago
Shader bundle experiment
9 Years Ago
AF default to off
9 Years Ago
Corpse schoolboy error
9 Years Ago
Extra warning is primaryBody isn't set
9 Years Ago
Compile error
9 Years Ago
Fixed server NRE in ServerProjectileHit
9 Years Ago
Fixing/Diagnosing server BaseCorpse NRE
9 Years Ago
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
9 Years Ago
Don't spawn tundra field trees in the arid biome
9 Years Ago
Fixed climate script being stripped from servers
9 Years Ago
Hemp copy & paste to procmap