branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
9 Years Ago
Make new animal footsteps more distinct
9 Years Ago
Fix for rust blend layer spec shader
9 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
9 Years Ago
Updated SpeedTree shaders to 5.1.0f1
9 Years Ago
Fixed chat not showing
9 Years Ago
Fixed NREs
9 Years Ago
Updating error logger urls for 5.1
9 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
9 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
9 Years Ago
Hide IP addresses in statis command if not an admin/moderator
9 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
9 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
9 Years Ago
Building performance WIP
9 Years Ago
Adding quarry animations, updated the prefab
9 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
9 Years Ago
Updating variants Fixed warnings Profiling loadtimes
9 Years Ago
Tree refresh
9 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
9 Years Ago
Updated shadervariants
9 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
9 Years Ago
Fixed AO ConvarComponent
9 Years Ago
Custom speedtree shader for for 5.1
9 Years Ago
Fixed testlevel crash
9 Years Ago
tweaked the deer running animation
9 Years Ago
Steamworks fixes
9 Years Ago
More 5.1 fixes
9 Years Ago
5.1 Project Settings
9 Years Ago
Unity 5.1 canvas fixes
9 Years Ago
RustBuilder speedup
9 Years Ago
RustBuilder speedup
9 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
9 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
9 Years Ago
Reduced LOD grid cell size for more accuracy
9 Years Ago
Keypad light & campfire HDR.
9 Years Ago
Fixed snow UVMIX repetition.
9 Years Ago
Minor radtown prefab tweaks.
9 Years Ago
Improved SSAO
9 Years Ago
More variants
9 Years Ago
Attempt to fix missing low-quality rock shader variants
9 Years Ago
Optimized file loading
9 Years Ago
audiomixer.bundle
9 Years Ago
status command can be used by clients
9 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
9 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
9 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
9 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
fixed the ak47 not using the right holdtype.
9 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA