branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Fix startup error
9 Years Ago
protocol++
9 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
9 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
9 Years Ago
Trying to escape shader compile hell
9 Years Ago
Asset bundle/Shader load order
9 Years Ago
Crystals use LOD2 instead of LOD0 for cols.
9 Years Ago
Fix disappearing horse footstep sound def references
9 Years Ago
Hapis LOD errors.
9 Years Ago
Removing debug output
9 Years Ago
Old gunshots for now
9 Years Ago
Added profiler sample to inner LOD grid loop
9 Years Ago
Error report fix
9 Years Ago
shader includes
9 Years Ago
Optimized procedural material setup Added edit mode support to material setup Converted procedural rocks on Hapis Island to the LOD grid Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
9 Years Ago
New error report url Icons
9 Years Ago
Use windows bundles on osx/linux test Fixed stone barricade cost
9 Years Ago
Fixing cursor not working on startup
9 Years Ago
Show startup errors in bootstrap
9 Years Ago
HV rocket balance
9 Years Ago
proper supply signal icon
9 Years Ago
phrases
9 Years Ago
Added ST shaders to always-include list (fixes trees on OSX)
9 Years Ago
merge into main
9 Years Ago
Tweaked player LODs so they don't dissapear so soon with low lodbias
9 Years Ago
LOD distance tweaks
9 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
9 Years Ago
Hash order tweaking
9 Years Ago
Force LOD grid init when accessed for the first time
9 Years Ago
Delete old eac0.bin when generating hashes
9 Years Ago
Builder tweaks
9 Years Ago
Hapis patch candidate. Atmospheric tweaks. Network++
9 Years Ago
hit marker sound for helk
9 Years Ago
merge from main/gunshots2
9 Years Ago
smoke grenade viewmodel and worldmodel
9 Years Ago
This should fix the steam ui opening sometimes when pressing space
9 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
9 Years Ago
Entity, collider, rigidbody diagnostics on dump command
9 Years Ago
Hapis stuff. Network++
9 Years Ago
Build process tweak
9 Years Ago
Build path fix
9 Years Ago
Bundles/Common tests
9 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
9 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
9 Years Ago
LOD grid default parameter value tweak
9 Years Ago
Fixed highest LOD not triggering sometimes
9 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
9 Years Ago
In editor etc, show english until phrases generated
9 Years Ago
Fixed server not saving stats properly
9 Years Ago
Added fast LOD component for static objects (using the LOD grid)