branchrust_reboot/maincancel

30,556 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Even better without missing materials
9 Years Ago
The glorious return of fps.graph
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
Animate animals further away
9 Years Ago
Applied Xavier's fixed snow jackets
9 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
9 Years Ago
Tweaking player movement mass
9 Years Ago
pvp collision test
9 Years Ago
Default project settings missing CLIENT
9 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
9 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Shaders and Asset Bundles... fucking unity
9 Years Ago
Trim newlines and shit from phrases
9 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
9 Years Ago
Triggers - don't create list objects until they're needed
9 Years Ago
Loadtime test
9 Years Ago
Touching flowers to try to fix weird stretching thing in editor
9 Years Ago
SoundManager error handling
9 Years Ago
Fixed ServerCycle error
9 Years Ago
stag metafile changes
9 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
9 Years Ago
got rid of clovers adjusted flower lods
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Turned shadow casting off on clutter flowers/clovers
9 Years Ago
BuildingBlock / Signage need to start disabled
9 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
9 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
9 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
9 Years Ago
Ladder placement orientation
9 Years Ago
Wooden Ladder item
9 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
9 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
9 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
9 Years Ago
Deleted some SE plugin inspector terribleness
9 Years Ago
Don't force-initialize LOD grid when refreshed
9 Years Ago
Added object quality slider to F2 menu
9 Years Ago
Mushrooms no longer collide with player movement
9 Years Ago
Removed deprecated inspector variable from spawn population
9 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
9 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
9 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
9 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
9 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
9 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
9 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
9 Years Ago
Added some clothing world models
9 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
9 Years Ago
Make new animal footsteps more distinct