branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Tweaks
9 Years Ago
Dedicated Server fixes
9 Years Ago
Here comes the pain
9 Years Ago
3rd person animations for the SMG ( idle / jogging )
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
9 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
9 Years Ago
Wrapping resource calls
9 Years Ago
Big and small water tanks, lods, gibs and prefabs.
9 Years Ago
Removing temp files
9 Years Ago
Research Table art, prefab integration with lods/gibs/col
9 Years Ago
lowered the horse scale a bit
9 Years Ago
lowered SMG fov repositioned viewmodel to be lower
9 Years Ago
updated wick sparks to be emissive
9 Years Ago
Spawnhandler - enforce limits properly - attempt 2
9 Years Ago
Updated lootspawn to include map Updated phrases
9 Years Ago
merge into main
9 Years Ago
merge into main
9 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
9 Years Ago
beancan grenade icon update
9 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
9 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
9 Years Ago
Forgot river physics material (for footsteps)
9 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
9 Years Ago
Pay attention to map size when in EnforceLimits
9 Years Ago
Removed debug info about texture creation
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
Game manifest
9 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
9 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass
9 Years Ago
beancan grenade first pass
9 Years Ago
protocol++
9 Years Ago
giddyup - merged research table into main
9 Years Ago
fixed the horse LOD tweaked some animations on the horse
9 Years Ago
Map tweaks
9 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
9 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
9 Years Ago
Temporary black sun fix
9 Years Ago
Disabled checksum disconnect until next month
9 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
9 Years Ago
Goosey has been committing to the wrong branch :S
9 Years Ago
Tweaks menu - timings boilerplate
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible