branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
Fixing previous checkin
10 Years Ago
Performance fixes
10 Years Ago
Reducing the ragdoll quality (perf)
10 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
10 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
10 Years Ago
Cleaned up menu background
10 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
10 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
10 Years Ago
health regen radiation limit adjusted
10 Years Ago
Fixed manboobs showing through clothes in editor
10 Years Ago
Fixed some items being instant-craft + added warnings
10 Years Ago
radiation damage regression fix
10 Years Ago
guitar icon
10 Years Ago
clothing has some minor radiation protection
10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
Fixed WoundingEnd bugs (thans bawng
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
OSX decal shader fix
10 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
some rope texture definition improvements
10 Years Ago
Merge from procgen7.1
10 Years Ago
fixed some barricades pivot placement
10 Years Ago
merge from barricades
10 Years Ago
Fixed bleeding notification not showing
10 Years Ago
Updated grenade to be in 'Weapons' loot table
10 Years Ago
merge into main
10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
10 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
10 Years Ago
stone more expensive armored much more expensive
10 Years Ago
Fix for awake players not adding comfort
10 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
10 Years Ago
stone hatchet world model
10 Years Ago
tweaked the inplace turning animations
10 Years Ago
turn inplace animations for rifle / rock / spear / torch
10 Years Ago
Removed debug shit
10 Years Ago
wooden barricade boilerplate
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
merge into main
10 Years Ago
Merged in itemmodels
10 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons