branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Time of Day update to 3.0.0 prerelease 6
10 Years Ago
Never strip TOD PP shaders
10 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
10 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
10 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
10 Years Ago
Missing files.
10 Years Ago
Terrain concept tile updates, and files for underwater stuff.
10 Years Ago
Updated standard assets to b21
10 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
10 Years Ago
Changed the water.
10 Years Ago
Switched system info mono section to direct calls
10 Years Ago
Fixed white terrain on dev
10 Years Ago
Updated shaders to integrate better with b21 changes
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added system info tab to F1 menu
10 Years Ago
Texture size/compression tweaks
10 Years Ago
Fixed water shader errors
10 Years Ago
Builder use b21
10 Years Ago
Fixed ragdoll errors on u5b21
10 Years Ago
Merge from Time of Day
10 Years Ago
Fog fix
10 Years Ago
Reverted water breaking changes
10 Years Ago
Time of Day update to 3.0.0 prerelease 5
10 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
10 Years Ago
Scene updates
10 Years Ago
Updated water
10 Years Ago
Merge from Time of Day
10 Years Ago
Cleanup & files for Diogo
10 Years Ago
Slightly toned down the dreamlike bloom.
10 Years Ago
Undone maxunack checks (should fix client input freeing)
10 Years Ago
removed debug.log call
10 Years Ago
rigged the sawed off shotgun and started animating it.
10 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
10 Years Ago
Updated water to latest version Fixed water shore fade and refraction
10 Years Ago
Hacky biome and topology map loading for TestLevel
10 Years Ago
Made monuments block other stuff from from spawning inside them as well
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Updated salvage axe attack2 hit anim
zon
10 Years Ago
Removed short NPCAI time warnings.
10 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
zon
10 Years Ago
Merged NPC steering improvements.
10 Years Ago
Cull grid tweaks
10 Years Ago
Updated anim events for vm rock attacks
10 Years Ago
Initial version of the dynamic cull grid
10 Years Ago
Slow connection tweaks
10 Years Ago
Lowered default maxunack, multichannel snapshots
10 Years Ago
maxunack convars
10 Years Ago
More network tweaks