branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
Added more details to the managed noise fallback exception
10 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
10 Years Ago
Giant satellite LODs
10 Years Ago
added an animations for the player bandaging his arm (1st and 3rd person)
zon
10 Years Ago
Fixed CC failure.
zon
10 Years Ago
Reduced AIHandler time out.
zon
10 Years Ago
Ops, increased AISense distance interval a bit.
zon
10 Years Ago
Merged AI GC clean up.
10 Years Ago
checking in shotgun with material and textures
10 Years Ago
Applied new dirt coloring to cave prefab
10 Years Ago
Updated dirt coloring under decor rocks
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from radtown-prefabs
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
10 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
10 Years Ago
Giant satellite generic door texture
10 Years Ago
Giant satellite polish - near final visuals
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
10 Years Ago
Updated mid-level jacket to work better with underlying layers
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
zon
10 Years Ago
Fixed a bug where new animals would immediately starve to death.
10 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
10 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
10 Years Ago
Fix lit torch attack not playing strike effect
10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
10 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
10 Years Ago
Re-enabled threading in-editor
10 Years Ago
lootspawn changes
10 Years Ago
More detailed checksum mismatch logging
10 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
10 Years Ago
+ProfileProceduralMap
10 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
10 Years Ago
Updated ProjectVersion
10 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
10 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
10 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
10 Years Ago
New island map stuff.
10 Years Ago
Updated to Unity5b20