branchrust_reboot/maincancel

38,992 Commits over 4,536 Days - 0.36cph!

12 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
12 Years Ago
Making ConstructionGrade a PrefabAttribute
12 Years Ago
Dump memory object information if available
12 Years Ago
Gameobject cull fix
12 Years Ago
Updated skinning on head2
12 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
12 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
12 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
12 Years Ago
updated the animal skins to use the PBR shader
12 Years Ago
Draw distance tweaks
12 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
12 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
12 Years Ago
Log terrain map allocation sizes
12 Years Ago
Replaced gamma hack darkening with ISO effect
12 Years Ago
Didn't save
12 Years Ago
compile error fix
12 Years Ago
head 1 fixed lod uvs.
12 Years Ago
updated lod uvs for the torso
12 Years Ago
improved the flinches and attack anims for the bear and the boar
12 Years Ago
merge from main/impactsounds
12 Years Ago
Gunshot reverb tails
12 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
12 Years Ago
Offset starting position of wounded anim so head lands at 0,0
12 Years Ago
Merging wounded stuff into main
12 Years Ago
merge from building_skins2
12 Years Ago
forgot one thing in this bad boy twig
12 Years Ago
Updated wounded anims
12 Years Ago
Network protocol++
12 Years Ago
improved the flinches for the horse and stag
12 Years Ago
Less pitch variation on gunshots
12 Years Ago
Bullet impact volume tweaks
12 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
12 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
12 Years Ago
Added lods on two halfheight blocks
12 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
12 Years Ago
Further optimizations on stairs blocks lods
12 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
12 Years Ago
Fixed some missing scripts
12 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
12 Years Ago
Sort conditional models queue by distance from the camera
12 Years Ago
Added effects.maxgibs
12 Years Ago
Fixed warnings
12 Years Ago
Removed a missing script
12 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
12 Years Ago
Server fix
12 Years Ago
Ragdoll tweaks Planner guide switching debug
12 Years Ago
Terrain map memory amount report fixes
12 Years Ago
Hacked the floors and foundations to be failsafe
12 Years Ago
More planner guide debugging
12 Years Ago
Fixed window bars not deploying