31,495 Commits over 3,959 Days - 0.33cph!
Clientside networking checks, error reporting
merge into main
eoka behaves like it did in legacy, with a few extras
Networking reliablility fixes
Can crush skulls into bone fragments again
Fixing some colision issues, updated the prefab scenes.
Send disconnect reasons to server before disconnecting
Network tweaks
network protocol++
adjusted repair bench recipe
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
Fixed error when trying to wear the hide poncho
More diagnostics
Better network statistics
Fixed weapon entities getting duplicated on load
Fixed admin_overlay warning
Fixed RPC cache bug
Disabled ddraw on server (precaution)
More diagnostics
Updated poncho to reduce zfighting with shirt
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Added low, medium and high water qualities
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Don't warm up stability if server.stability is false