branchrust_reboot/maincancel

34,290 Commits over 4,201 Days - 0.34cph!

10 Years Ago
Fixed miner hat
10 Years Ago
Server compile fix
10 Years Ago
Players stand in player perf scene
10 Years Ago
More sensible thirdperson defaults
10 Years Ago
Added working player model prefab to playermodel scene
10 Years Ago
Slight animal count tweak
10 Years Ago
Fixed NRE in TerrainCollision
10 Years Ago
Changed light shadow mask clone texture format to R32F
10 Years Ago
Updated AO to latest
10 Years Ago
Eye fixes
10 Years Ago
Fixed some river segments failing to be added to the water map
10 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
10 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
10 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
10 Years Ago
Asset warmup test
10 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
10 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
10 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
10 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
10 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
10 Years Ago
Reapplied sky reflection hack to atmosphere shader
10 Years Ago
Make sure all in world ambience emitters are flagged as static
10 Years Ago
Extreme fog hides clouds
10 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
10 Years Ago
perf 5 displays frame time
10 Years Ago
Fixed options opening with wrong tab selected
10 Years Ago
AmbienceManager update tweaks
10 Years Ago
Driftwood no longer spawns on rocks
10 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
10 Years Ago
merge into main protocol++
10 Years Ago
oops
10 Years Ago
compile fixes
10 Years Ago
loot tables + manifest + item costs (bucket/barrel)
10 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
10 Years Ago
Fixed compilation warning
10 Years Ago
waterbucket disconnect fix
10 Years Ago
Increased client per-frame message processing time
10 Years Ago
Compile fix
10 Years Ago
Fixed water/shore bug introduced in 14228
10 Years Ago
More compilation warnings
10 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
10 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
10 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
10 Years Ago
Touched ocean and river shader
10 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
10 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
10 Years Ago
fix for water barrels not destroying with foundation
10 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
10 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
10 Years Ago
added animations for the flamethrower's fuel gauge