33,986 Commits over 4,171 Days - 0.34cph!
Warn when physics buffers get too small
Increased physics buffer size
Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
Fixed SavasIsland tier 1 loot crate
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
Fixed revz FX/pixelate (censor) shader + a few others
Water Desalinator normal map rebake to be synched with low mesh
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
RUST-716 Fix - Collision missing on small section of wall
F1 menu dev layer toggles can be accessed by admins as well
Resources are allowed to spawn in cupboard radius
Merged water caustics to main
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Fixed revz DX9 whiteout player preview model (RUST-950)
More item pickup/drop ui sounds
Merged in caustics changes from wrong branch
added muzzlebrake and muzzleboost models / materials / prefabs
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
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Tweaked water caustics a bit
Fixed revz underwater thickness
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Disabled player and projectile collision on all farmed plants
Fixed water catchers using the protection properties of metal building blocks
Fix for PhysicsEffects error when collision.contacts is empty
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
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Fixed muzzle mods missing from asset bundles (RUST-963)
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Updated plugins VS solution to allow compilation with XS
Death screen: bear.prefab -> bear
Ration floating box: fbx, lods, col, textures and materials
Merged from large scale occlusion branch
Switched to using CommandBufferManager to ensure CB ordering
Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
Fixed lso compute causing leaking during blur