31,493 Commits over 3,959 Days - 0.33cph!
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fix compile error and reapply footstep updates
foundation, floor, roof, walls, stairs - metal tier
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
wooden door key can be burnt in fire/furnace
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Boilerplate for recording bytes sent
Fixing server shutdown NRE
Handle CONNECTION_ATTEMPT_FAILED
Undoing footstep commits (they broke the compile)
Consolidate some footstep stuff that doesn't need to be in two separate classes
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
Fix missing ambience manager prefab in proc map
merge from main/footsteps
lose some extra velocity on ricochet
Tweaked builder to delete hashtool better
more updates to vm stone hatchet anims & controller
Making sure builder is up to date
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Remnant container files - Includes new monument prefab
Sleeping bags can be destroyed
Save+Network Protocol++
Fixed missing references on the northern field tree colliders
some more horse animations (attack / flinch ); tweaked walk anims
Can build on roads/caves again
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
I forgot the warehouse prefab scene =/
Made satellite dish metal grate material cutout
Updated blends on vm hatchet controller