branchrust_reboot/maincancel

39,299 Commits over 4,566 Days - 0.36cph!

12 Years Ago
Merged in itemmodels
12 Years Ago
merge into main
12 Years Ago
compile fix
12 Years Ago
more compile error BS
12 Years Ago
wooden barricade boilerplate
12 Years Ago
Removed debug shit
12 Years Ago
turn inplace animations for rifle / rock / spear / torch
12 Years Ago
tweaked the inplace turning animations
12 Years Ago
stone hatchet world model
12 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
12 Years Ago
Fix for awake players not adding comfort
12 Years Ago
stone more expensive armored much more expensive
12 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
12 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
12 Years Ago
First pass at bear sounds
12 Years Ago
Reduce falloff distance for impact sounds
12 Years Ago
Bump up ambience volume
12 Years Ago
merge into main
12 Years Ago
Updated grenade to be in 'Weapons' loot table
12 Years Ago
Fixed bleeding notification not showing
12 Years Ago
merge from barricades
12 Years Ago
fixed some barricades pivot placement
12 Years Ago
Merge from procgen7.1
12 Years Ago
some rope texture definition improvements
12 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
12 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
12 Years Ago
OSX decal shader fix
12 Years Ago
grenade bounce sound is no longer 2d added grenade icon
12 Years Ago
Fixed WoundingEnd bugs (thans bawng
12 Years Ago
radiation balance grenade balance explosives use multiple damage types
12 Years Ago
clothing has some minor radiation protection
12 Years Ago
guitar icon
12 Years Ago
radiation damage regression fix
12 Years Ago
Fixed some items being instant-craft + added warnings
12 Years Ago
Fixed manboobs showing through clothes in editor
12 Years Ago
health regen radiation limit adjusted
12 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
12 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
12 Years Ago
Cleaned up menu background
12 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
12 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
12 Years Ago
Reducing the ragdoll quality (perf)
12 Years Ago
Performance fixes
12 Years Ago
Fixing previous checkin
12 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
12 Years Ago
Merged 7283 to main
12 Years Ago
Ragdoll tweaks
12 Years Ago
Fixed BeginSample with no EndSample
12 Years Ago
Added overflow checks to string to int conversion
12 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka