branchrust_reboot/maincancel

34,845 Commits over 4,474 Days - 0.32cph!

11 Years Ago
Plugins
11 Years Ago
Protocol++
11 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
11 Years Ago
longsword world prefab update
11 Years Ago
5.3.1p1
11 Years Ago
Semi_auto_rifle - materials and texture plus fbx
11 Years Ago
resized textures
11 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
11 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
11 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
11 Years Ago
Prefab prepare Updated phrases
11 Years Ago
Allow attaching roofs to the bottom of other roofs again
11 Years Ago
Distance crossfading bugfix
11 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
11 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
11 Years Ago
adding jerry can LODs + prefab, textures and materials.
11 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
11 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
11 Years Ago
Merge from procgen11.1 Network++ Save++
11 Years Ago
Forgotten file
11 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
11 Years Ago
Sleeping bag exploit fixes
11 Years Ago
Manifest
11 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
11 Years Ago
Boilerplate for auto muting/kicking chat spammers
11 Years Ago
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
11 Years Ago
Error text vertex overflow (UnityUI sux)
11 Years Ago
Can melee attack + build while swimming
11 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
11 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
11 Years Ago
Removing legacy water shaders, see if that works
11 Years Ago
Fixed speedtree facing leaf inverted lighting
11 Years Ago
Fix for occasional floaty decor objects
11 Years Ago
Don't spawn grass on the cliffside topology
11 Years Ago
Steamworks - new branch layout
11 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
11 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
11 Years Ago
Manifest
11 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
11 Years Ago
Fix for roadside decor sometimes spawning too close to each other
11 Years Ago
5.3.1p2
11 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
11 Years Ago
Bear meat is cookable
11 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
11 Years Ago
Bear meat cooks to bear meat (not wolf meat)
11 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
11 Years Ago
blend out of the wakeup animation as soon as the player starts to move
11 Years Ago
Fixed bug report help not showing on new branch name
11 Years Ago
Fixed viewmodel scene button errors
11 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)