branchrust_reboot/maincancel

34,667 Commits over 4,474 Days - 0.32cph!

11 Years Ago
Can throw melee weapons while running
11 Years Ago
admin ent commands
11 Years Ago
Unused substances
11 Years Ago
Removed unused materials
11 Years Ago
Downed rain collision quality
11 Years Ago
merge into main
11 Years Ago
More cleanup
11 Years Ago
GamePhysics now uses the new allocation-free physics API
11 Years Ago
Fixed some speeling mistakes
11 Years Ago
added light toggle to keybinds
11 Years Ago
Refresh batched building mesh when rotating building parts
11 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
11 Years Ago
Change FOV when screen aspect is high to avoid being able to side-eye through walls
11 Years Ago
Fixed possibilities of ghost items if giving to full inventories
11 Years Ago
Updated GameConfig URL
11 Years Ago
Simpler/nicer/actually working for for the view stretch thing
11 Years Ago
Unnammed becomes Unnamed
11 Years Ago
RustNative update
11 Years Ago
EAC update
11 Years Ago
merge into main
11 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
11 Years Ago
merge from main/soundpolish
11 Years Ago
Semi auto rifle sounds
11 Years Ago
Touching some meta files
11 Years Ago
11 Years Ago
Updated launcher
11 Years Ago
Compile fix
11 Years Ago
Sign exploit fixes
11 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
11 Years Ago
Fixed ent command NRE
11 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
11 Years Ago
13066 rollback
11 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
11 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
11 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
11 Years Ago
EAC updates
11 Years Ago
Fixed
11 Years Ago
merge into main
11 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
11 Years Ago
Added automatic mesh splitting to collider batching
11 Years Ago
Added refresh_colliders and refresh_renderers console commands
11 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
11 Years Ago
Made player movement more direct
11 Years Ago
EAC update
11 Years Ago
Divide by zero error (uncommon)
11 Years Ago
Fixed bug reporting error
11 Years Ago
Don't network spectating players
11 Years Ago
Model import defaults
11 Years Ago
Enabled vertex compression in player settings
11 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive