branchrust_reboot/maincancel

36,302 Commits over 4,383 Days - 0.35cph!

11 Years Ago
Fixed some melee weapons not hitting center of the screen
11 Years Ago
Chicken no longer suffers from extreme alopecia when running.
11 Years Ago
Updated phrases
11 Years Ago
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11 Years Ago
Updated phrases
11 Years Ago
Ridiculous fix for flickering billboard clouds
11 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
11 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
11 Years Ago
network protocol++ Changed branding version info to use "days since" - which is more human readable
11 Years Ago
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11 Years Ago
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11 Years Ago
Fixed loading screen music cutting out mid-load
11 Years Ago
Warn if missing itemdef
11 Years Ago
Added footprint decals.
11 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
11 Years Ago
All socket mods include their name in the fail message
11 Years Ago
Fixed RadiationOverlay never stopping its last sound
11 Years Ago
Added test radiation zone to CraggyIsland
11 Years Ago
Fixed barricade damage trigger effects
11 Years Ago
WIP- VFX
11 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
11 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
11 Years Ago
Made barricade placement on terrain a bit more forgiving
11 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
11 Years Ago
Retired sound player chance
11 Years Ago
increased file storage cleanup speed
11 Years Ago
Server compile fix
11 Years Ago
Fixed white clothes at lower shader levels
11 Years Ago
updated the helicopter prefab to include LOD models modified the deploy animations for various firearms so they transition to ironsight better
11 Years Ago
Fixed quarry sound NRE
11 Years Ago
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11 Years Ago
Tree entity bounds
11 Years Ago
added gun LODs to the helicopter prefab
11 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
11 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
11 Years Ago
Revert cuz I'm blind
11 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
11 Years Ago
Made grass a bit more grounded
11 Years Ago
Less twist on forest grass
11 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
11 Years Ago
WIP - VFX
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Jack O Lanterns icons
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
New grenade explosion effect
10 Years Ago
Twig tier accurate collisions models
10 Years Ago
Merge from building_colliders_2