branchrust_reboot/maincancel

39,263 Commits over 4,566 Days - 0.36cph!

12 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
12 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
12 Years Ago
Cleaned up menu background
12 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
12 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
12 Years Ago
Reducing the ragdoll quality (perf)
12 Years Ago
Performance fixes
12 Years Ago
Fixing previous checkin
12 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
12 Years Ago
Merged 7283 to main
12 Years Ago
Ragdoll tweaks
12 Years Ago
Fixed BeginSample with no EndSample
12 Years Ago
Added overflow checks to string to int conversion
12 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
12 Years Ago
you can now jump out of water onto small ledges
12 Years Ago
Icons for barricades & camera
12 Years Ago
added animation for bandage wrapping other players for the view model / third person
12 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
12 Years Ago
fixed minor bug with the 3rd person syringe anims
12 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
12 Years Ago
updated manifest
12 Years Ago
Fixed player rendering distance
12 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
12 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
12 Years Ago
fixed crystals having 0 health and they now use ore protection values
12 Years Ago
Fixed text layout on signs being inconsistent
12 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
12 Years Ago
Fixed some errors not getting reported
12 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
12 Years Ago
Schoolboy error
12 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
12 Years Ago
CreateCollider NRE fix
12 Years Ago
Disable Unity splash screen
12 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
11 Years Ago
Fixed some server NREs
11 Years Ago
fixed the footsteps so they no longer look like they're coming from an elephant added snow footsteps
11 Years Ago
legs LODS01 uv fix
11 Years Ago
Fixed decal shader being pink on OpenGL
11 Years Ago
Fixed BuildingTest
11 Years Ago
Store symbols during build
11 Years Ago
Symbol progress reporting
11 Years Ago
re-added censorship to ragdolls, whoops!
11 Years Ago
Store more symbols
11 Years Ago
Clicking will no longer interrupt bandaging
11 Years Ago
Latest RustNative
11 Years Ago
Latest RustNative
11 Years Ago
Fixed not being able to place doors in caves
11 Years Ago
Fixed tracers not showing
11 Years Ago
updated tracer effects
11 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel