branchrust_reboot/maincancel

36,363 Commits over 4,383 Days - 0.35cph!

11 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
11 Years Ago
WIP - VFX
11 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
11 Years Ago
Fixed sound class having serialized properties in #if CLIENT
11 Years Ago
Jack O Lanterns gibs
11 Years Ago
Jack O Lanterns icons
11 Years Ago
Adding the jack o lanterns to the misc loot table
11 Years Ago
Upping chest texture res slightly (too muddy)
11 Years Ago
New grenade explosion effect
11 Years Ago
Twig tier accurate collisions models
11 Years Ago
Merge from building_colliders_2
11 Years Ago
Enabled server side collider batching by default
11 Years Ago
new footstep impact effects for animals - snow/sand.
11 Years Ago
Fixed rivers not using new shader on standalone build Fixed saving water materials in editor every time quality was changed General water local reflection tweaks aimed at gap reduction
11 Years Ago
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11 Years Ago
Chicken meat models
11 Years Ago
Metal ore decal/impact FX Rock decal/impact FX
11 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
11 Years Ago
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11 Years Ago
Stone tier accurate collisions models Meta files
11 Years Ago
Sheet metal tier accurate collisions models
11 Years Ago
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11 Years Ago
Fixed more damage trigger effect references
11 Years Ago
Fixed client not updating building block grade / protection properties post network update
11 Years Ago
Fixed client not updating building block grade / protection properties on initialize
11 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
11 Years Ago
Armored metal tier accurate collisions models
11 Years Ago
Possible weird fix for stag_footstep meta
11 Years Ago
2nd try Stag shit
11 Years Ago
Purged some more invalid effect GUIDs
11 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
11 Years Ago
Keylock uses the keylock model
11 Years Ago
Chicken meat worldmodel uses the right meshes/mats
11 Years Ago
ConstructionCollision touch
11 Years Ago
new C4 explosion effect.
11 Years Ago
Minor LightLOD fixes
11 Years Ago
Updated triangle foundation sockets for the new colliders
11 Years Ago
Updated wall stability supports for the new colliders
11 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
11 Years Ago
Fixed LightEx interfering with light fade in / fade out
11 Years Ago
LightEx tweak
11 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
11 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
11 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
11 Years Ago
Build server compile using unity 5.2.1p3
11 Years Ago
Twig and sheet metal col extra detail
11 Years Ago
Editor NRE fix
11 Years Ago
Network protocol++
11 Years Ago
When placing a block, update the surrounding blocks
11 Years Ago
Minor stability tweaks and fixes