branchrust_reboot/maincancel

34,489 Commits over 4,232 Days - 0.34cph!

10 Years Ago
Procmap benchmarks
10 Years Ago
10 Years Ago
Slight change to how bundles are built (hoping for faster build times)
10 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
10 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
10 Years Ago
Added nodecor test
10 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
10 Years Ago
Attempt to fix RUST-793
10 Years Ago
Compile fix
10 Years Ago
Fixed some deployables being placeable at extreme angles
10 Years Ago
Fixed regression on RUST-793
10 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
10 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
10 Years Ago
Don't pop up results for automated benchmarks
10 Years Ago
flamethrower finds fuel placed on belt
10 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
10 Years Ago
C4 can no longer stick to other C4
10 Years Ago
Player self interaction menu baseline
10 Years Ago
Fixed building block health not showing
10 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
10 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
10 Years Ago
Added GetDepth to TerrainWaterMap for Helk
10 Years Ago
Map masks for water drinking feature.
10 Years Ago
merge into main
10 Years Ago
phrases, manifest, loot tables, et al
10 Years Ago
vomit sound update
10 Years Ago
removed debug.log call
10 Years Ago
Vomit sound tweaks
10 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
10 Years Ago
Fixed health bars on animals not appearing (RUST-814)
10 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
10 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
10 Years Ago
Hopefully closing RUST-795 this time
10 Years Ago
Fix for RUST-816
10 Years Ago
metabolism changes, lose calories slightly slower when harvesting
10 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
10 Years Ago
water fix c
10 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
10 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
10 Years Ago
Enabled ocean tesselation in water q=1
10 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
10 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
10 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
10 Years Ago
Fixed missing icons on small furnace
10 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
10 Years Ago
Building block despawn optimization (when leaving network groups)
10 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)