branchrust_reboot/maincancel

34,483 Commits over 4,232 Days - 0.34cph!

10 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
10 Years Ago
slightly increased starting calories
10 Years Ago
SpeedTree billboard shadow casting toggle editor tools
10 Years Ago
fixed a bug with the bandage viewmodel giving a warning
10 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
10 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
10 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
10 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
10 Years Ago
Fixed reflection error
10 Years Ago
Updated facepunch.system with github version
10 Years Ago
10 Years Ago
Fixed List.Compare handling nulls
10 Years Ago
Include client version (changeset) when disconnecting because of an exception
10 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
10 Years Ago
10 Years Ago
webrcon chat messages added chat.tail (json) added chat.search (json) chat messages contain user's steamid
10 Years Ago
Commiting merged changes from the new Player animation system
10 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
10 Years Ago
temp fix for waterbarrel LOD's
10 Years Ago
fix again
10 Years Ago
water dispenser gibs, and the LODs should be there now.
10 Years Ago
chocolate, cans of food, empty cans of food all stackable to 10
10 Years Ago
gibs meta and lods /try numero two
10 Years Ago
finally fixed water barrel LOD's and added gibs
10 Years Ago
fixed heli gibs being destroyed by flames
10 Years Ago
granola x10
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fixed no footsteps bug
10 Years Ago
Merge from save118
10 Years Ago
Updated sleeping anim to previous raised version
10 Years Ago
Fixed standalone compile error
10 Years Ago
Added extra collider mesh for metal facemask
10 Years Ago
Updated procmap benchmark scene to latest world generation
10 Years Ago
fixed sentry not targeting some items in peacekeeper mode
10 Years Ago
facemask fix testing
10 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
10 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
10 Years Ago
compile error protocol++
10 Years Ago
merge from main/mix-polish
10 Years Ago
Small AudioMixer tweak
10 Years Ago
Fixed NoShadows benchmark
10 Years Ago
Fixed speedup when moving diagonally
10 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
10 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
10 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
Fix rain surface ambience not playing
10 Years Ago
remove debug.log calls