33,903 Commits over 4,171 Days - 0.34cph!
double armored door hatch functional
smoother movement on hatch open/close
phrases
fixed the material on the 3rd person shell casings
Removed forward passes from grass shader
Updated foliage shader with barebones down version of Standard (wip)
Custom collisions for L&R armored double doors - can shoot your face through
Enabled time.pausewhileloading by default
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
AH logs are warnings (yellow)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
fixed slightly off position of double door hatches
Armored doors LOD1 include the peep hole
Water bucket optimisation
Fixed UV errors in metal chest plate
Game object layer is included in renderer key hashing (batching)
Fixed deferred mesh decals
Back to safe applyVis
Hiz culling enabled by default
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
added most vending machine functionality
protocol++
Disabled occlusion culling on server
Slimmed down GoogleAnalytics to single file, portable
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Fix for skinning errors on female torso
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
Increased steam auth timeout
Vending machine tweaks
Phrases
Fixed skin rendering on some icons
Toptier door hatches cull further away (100m)
resized targ computer albedo
HQ Metal/Ore/Metal Fragments