33,601 Commits over 4,140 Days - 0.34cph!
guide model for the single shot trap (untested, will test in a couple hours)
skin approval
fixed new roadsign model textures
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
player preview thirsty anim
Fixed icon rendering
Nuked deprecated keyword in rust.global
Added light intensity scale callback param to CaptureScreenshot
Make sure the wrap lighting fallback only runs on subsurface profiles
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
pushing the gun trap prefab guide update
Fixed flashlight intensities to match new scale
Fixed night light intensity
Fixed caustics at night
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
Fixed icon render skin shading
Changed skin materials default tint to not albino
Fixed lantern glass refract shader
Fixed player preview transparency
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
Replaced skin color scale with skin material base color brightness
Reduced LOD popping on weapons
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
Added rust/std particle for consistently lit particles + opaque/cutout deferred path
Fixed wood and cloth flecks impact particle materials
Added useVertexNormal and doubleSided lighting option
Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
More rotor material tweaks
Disabled secondary light spec highlights on water surfaces
Fixed skin ss scatter not working
Updated core generic shader
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
Fixing readable flag on driftwood clutter meshes
Improved vertex lighting correction + touched relevant shaders
Tweaked rotor materials and plane trail to proper values
Added Tools/Find/Asset Memory Usage
Include item info in ToString() of world items
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Tweaked skin specs to mitigate head/body seam
Presumably fixed ammo wooden box skin
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
fixed positioning of the map so it sits better in the player's hands