branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
11 Years Ago
Only generate manifest if full defines are set
11 Years Ago
improved view model hammer anims
11 Years Ago
Fixed server compile issue
11 Years Ago
Merging lock code into the main branch
11 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
11 Years Ago
Time of Day update to 2.3.1 prerelease 4
11 Years Ago
Backup commit.
11 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
11 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
11 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
11 Years Ago
Added a tiny randomized scale to resources
11 Years Ago
Made forest 6 reach a bit inside the snow biome
11 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
11 Years Ago
added 3rd person eating animation
11 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
11 Years Ago
EAC update
11 Years Ago
Lantern scale fix.
11 Years Ago
Obsolete file delete.
11 Years Ago
Lantern file for Goosey.
11 Years Ago
Time of Day update to 2.3.1 prerelease 3
11 Years Ago
EAC client status
11 Years Ago
Made ignore.conf more generic with regards to UnityVS files
11 Years Ago
Time of Day update to 2.3.1 prerelease 2
11 Years Ago
Disabling water reflections should now give a much higher performance boost
11 Years Ago
Fixed issue with medical syringe leaving hand during player anims
11 Years Ago
Added viewmodel bob to pickaxe prefab
11 Years Ago
Global tree experiment
11 Years Ago
Fixed TestLevel crashing editor on OSX
11 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
11 Years Ago
Made the flags inspector code a bit less shit
11 Years Ago
Added new player gestures to mechanim, created parameters
11 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
11 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
11 Years Ago
syntax fuckup
11 Years Ago
Enabled EAC for linux/osx
11 Years Ago
Updated UnityVS to 1.9.2
11 Years Ago
cant remember what i did to the lantern but i think it was important.
11 Years Ago
Fixed standalone compile error
11 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
11 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
11 Years Ago
Updated UnityEngine.dll with plugins
11 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
11 Years Ago
Touching all the audio files
11 Years Ago
Updated basic building parts fbx
11 Years Ago
Lantern view model all done. commiting the sound effects / prefabs.
11 Years Ago
Building components tests
11 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
11 Years Ago
Improved burlap clothing set icons.
11 Years Ago
QA tweaks on a few more clothing pieces.