branchrust_reboot/maincancel

34,834 Commits over 4,505 Days - 0.32cph!

10 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
10 Years Ago
compile fix no fall damage when falling into water
10 Years Ago
Merged in hiz culling with corpse fix
10 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
10 Years Ago
Optimized remaining building core occluders Added missing occluder models
10 Years Ago
Removed some occluders; kept basics: walls and fat foundations
10 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
10 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
10 Years Ago
Fixed mismatching rock detail at lower lods
10 Years Ago
Bolt rifle optimisation
10 Years Ago
Longsword optimisation
10 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
10 Years Ago
Waterpipe shotgun optimisation
10 Years Ago
Cherry picking grass meshes
10 Years Ago
Cherry picking overgrowth material / textures
10 Years Ago
Disabled terrain base pyramid map baking
10 Years Ago
Updating to latest overgrowth material
10 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
10 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
10 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
10 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
10 Years Ago
Ak47 optimisation
10 Years Ago
Cleaning console command running paths
10 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
10 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
10 Years Ago
Added more occlusion meshes
10 Years Ago
Pause ServerMgr.Update until the connection is open
10 Years Ago
Moved beartrap displacement go to invisible layer
10 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
10 Years Ago
10 Years Ago
Salvaged cleaver optimisation
10 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
10 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
10 Years Ago
Nomenclature changes to grass shader Added foliage shader
10 Years Ago
Added server convar to pause time while loading (defaults to false)
10 Years Ago
Beancan grenade optimisation
10 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
10 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
10 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
10 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
10 Years Ago
fixed the material on the 3rd person shell casings
10 Years Ago
Removed forward passes from grass shader
10 Years Ago
fixed ak47 holdtype
10 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
10 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
10 Years Ago
CodeGen
10 Years Ago
Enabled time.pausewhileloading by default
10 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
10 Years Ago
AH logs are warnings (yellow)
10 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret