branchrust_reboot/maincancel

30,370 Commits over 3,806 Days - 0.33cph!

10 Years Ago
Capatalized HUD tabs because it looks cool
10 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
10 Years Ago
Updated native lib
10 Years Ago
64bit steam plugin
10 Years Ago
64bit steam plugin
10 Years Ago
Updated protocol version, servers now listed on master server
10 Years Ago
Protocol roll
10 Years Ago
Linux = all 64bit Windows Server = all 64bit
10 Years Ago
OSX is 64bit
10 Years Ago
Added a first set of the new rocks
10 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
10 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
10 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
10 Years Ago
Module message (client -> server)
10 Years Ago
Ignore OS X .DS_Store files
10 Years Ago
Refactoring, simplification
10 Years Ago
More refactoring - this one breaks everything :)
10 Years Ago
Refactoring item system for simplicity
10 Years Ago
WorldItem (and deployable) now spawns, networks properly
10 Years Ago
Networking now provides own UIDs
10 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
10 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
10 Years Ago
Shit server names
10 Years Ago
Didn't save until I exited - empty prefab
10 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
10 Years Ago
Server Browser fixes
10 Years Ago
Menu Tweaking
10 Years Ago
Server browser functions (incomplete)
10 Years Ago
server_console prefab was BULLSHIT (!)
10 Years Ago
Brute debugging
10 Years Ago
Still crashing with no gfx card, retrying
10 Years Ago
Server crash - following a hunch
10 Years Ago
Added server console window for -batchmode mode
10 Years Ago
Server now calls EndAuthSession when client disconnects
10 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
10 Years Ago
Replace SSOA with AO - which is much much faster
10 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
10 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
10 Years Ago
This shouldn't have been checked in
10 Years Ago
Splashscreen/Icon
10 Years Ago
More filename fixes
10 Years Ago
Filename fixes
10 Years Ago
Copy pre-reqs
10 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
10 Years Ago
Added prereq folder - for libraries that need to be added to builds
10 Years Ago
Lets not open the folder every compile
10 Years Ago
Fixes for compiling, added compile all
10 Years Ago
Added Water
10 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
10 Years Ago
Added a few trees to testlevel