34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed flashlight intensities to match new scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed night light intensity
Fixed caustics at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed icon render skin shading
Changed skin materials default tint to not albino
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed lantern glass refract shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player preview transparency
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replaced skin color scale with skin material base color brightness
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced LOD popping on weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rust/std particle for consistently lit particles + opaque/cutout deferred path
Fixed wood and cloth flecks impact particle materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added useVertexNormal and doubleSided lighting option
Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
 
                
                
                
                
                
             
         
        
            
            
            
                
                More rotor material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled secondary light spec highlights on water surfaces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin ss scatter not working
Updated core generic shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing readable flag on driftwood clutter meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved vertex lighting correction + touched relevant shaders
Tweaked rotor materials and plane trail to proper values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Asset Memory Usage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Include item info in ToString() of world items
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Tweaked skin specs to mitigate head/body seam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Presumably fixed ammo wooden box skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed positioning of the map so it sits better in the player's hands
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for glossiness slider in workshop not working on roadsign armour
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed effects.bloom disabling the effect instead of switching between low and high quality
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory