branchrust_reboot/maincancel

35,012 Commits over 4,505 Days - 0.32cph!

10 Years Ago
Weapon prefab cleanup
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Prefab update
10 Years Ago
Fixed issues with batched LODs getting randomly stuck
10 Years Ago
CodeGen (client compile fix)
10 Years Ago
spear optimisation
10 Years Ago
correct settings for world model fbxs
10 Years Ago
Convars to toggle batching threading
10 Years Ago
Fixed race condition in mesh batch threading
10 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
10 Years Ago
Compile fix
10 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
10 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
10 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
10 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
10 Years Ago
Vis double checks collider enabled state
10 Years Ago
Batching cleanup and fixes
10 Years Ago
10 Years Ago
10 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
10 Years Ago
LOD fix
10 Years Ago
Smg prefab update
10 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
10 Years Ago
Server NRE fix
10 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
10 Years Ago
Fixed batching issue with entities that are both pooled and skinned
10 Years Ago
Compile fix
9 Years Ago
Profiler samples
9 Years Ago
CodeGen
9 Years Ago
Analytics tweaks
9 Years Ago
Log warning when normals / tangents of mesh are not matching
9 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
9 Years Ago
Fixed rare mesh flickering when switching LODs while batched
9 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
9 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
9 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
9 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
9 Years Ago
MeshData utilizes memory pool
9 Years Ago
gunpowder change
9 Years Ago
fix for ak world model offset
9 Years Ago
Cherry picked foliage wind
9 Years Ago
Fixed shadow related shader compile errors
9 Years Ago
increased size of sewing kit
9 Years Ago
Optimized OnInventoryChanged path, profiling
9 Years Ago
main menu NRE fix
9 Years Ago
Added new gunpowder worldmodel
9 Years Ago
Batching optimizations and fixes
9 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
9 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
9 Years Ago
fixed server compile issues