34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                single shot trap with all the trappings...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when applying workshop skins with nosteam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can place floor grills above large furnace
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floor spikes block foundation placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Furnace deploy volume tweak
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
 
                
                
                
                
                
             
         
        
            
            
            
                
                guntrap deployment exploit fixes
skin approval
skin icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated jenkinsfile:
 - slack reports on error
 - failFast on parallel
 - set custom job name (hopefully)
 
                
                
                
                
                
             
         
        
            
            
            
                
                scrap pile; fbx/materials/prefab/textures 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being unable to harvest helicopter gibs (RUST-1690)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
 
                
                
                
                
                
             
         
        
            
            
            
                
                shotgun trap no longer creates decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                cleanup
shotgun trap costs less wood
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exception reporter doesn't report errors, because Unity throws too many of them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tag current changeset id in exception reporting
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from shading revamp
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Now checking console vars on deferred extension to affect all instances
Added half-assed skin fallback for SSS is disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dynamic branch compiler hint for brdf selection on deferred shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                can change item skins at repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                guide model for the single shot trap (untested, will test in a couple hours)
 
                
                
                
                
                
             
         
        
            
            
            
                
                skin approval
fixed new roadsign model textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
 
                
                
                
                
                
             
         
        
            
            
            
                
                player preview thirsty anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed icon rendering
Nuked deprecated keyword in rust.global
Added light intensity scale callback param to CaptureScreenshot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make sure the wrap lighting fallback only runs on subsurface profiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                pushing the gun trap prefab guide update