branchrust_reboot/maincancel

36,811 Commits over 4,413 Days - 0.35cph!

10 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
10 Years Ago
Removed unneeded prefabs
10 Years Ago
Thompson diffuse fix
10 Years Ago
Throw error during DoPrepare if gibbable isn't readable
10 Years Ago
Gib fixes
10 Years Ago
Added more item types
10 Years Ago
Enabled graphics jobs (testing)
10 Years Ago
Disabled graphics jobs
10 Years Ago
Added some missing Profiler.EndSample in PlayerModel
10 Years Ago
Updated steamworks
10 Years Ago
Fixed decor NRE with pool mode 2
10 Years Ago
Merge from networking_fuckery_2 Network++
10 Years Ago
Reverted accidentally included Rust.Data.csproj change
10 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
10 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
10 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
10 Years Ago
Made PropRenderer IClientComponent (client needs it)
10 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
10 Years Ago
Fix tweak
10 Years Ago
Breakdown fixes
10 Years Ago
Wood sitem
10 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
10 Years Ago
Shortened prefab name in print_prefabs
10 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated
10 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
10 Years Ago
10 Years Ago
Bag test
10 Years Ago
Warning fix
10 Years Ago
Rebuilt plugins
10 Years Ago
10 Years Ago
Bag crafting
10 Years Ago
10 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
10 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
10 Years Ago
reduced radpill spawns
10 Years Ago
redid the 3rd person pistol deploy animation so it matches the 1st person better
10 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
10 Years Ago
EAC update
10 Years Ago
Fixed buggy chat visuals with pool.mode 2
10 Years Ago
Generators for bag
10 Years Ago
fixed SAR costing 3 semi auto bodies (now 1, oops) balanced SAR recoil/damage (easier to hit stuff now)
10 Years Ago
Bag opening shit
10 Years Ago
Slightly faster LightEx / LocalPositionAnimation
10 Years Ago
Fixed NRE ServerMgr.cs:806
10 Years Ago
Fixed salvaged hammer viewmodel
10 Years Ago
Fixed some item categories
10 Years Ago
Fixed icon loading errors
10 Years Ago
Load inventory when opening tab instead of on startup
10 Years Ago
Reverted EAC server binaries
10 Years Ago
Hazmat suit cherry pick