branchrust_reboot/maincancel

35,086 Commits over 4,293 Days - 0.34cph!

9 Years Ago
skin approval
9 Years Ago
Scene2Prefab
9 Years Ago
sealing on of the lift doors to avoid falling to death
9 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
9 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
9 Years Ago
LocalDynamicNavMesh should be server only.
9 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
9 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
9 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
9 Years Ago
more material files
9 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
9 Years Ago
Scene2prefab launchsite
9 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
9 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
9 Years Ago
Added LOD materials to rocket factory prefabs
9 Years Ago
Scene2prefab
9 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
9 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
9 Years Ago
viewmodel organisation - clean exports for some vms
9 Years Ago
Manifest load time test
9 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
9 Years Ago
Attempt to fix rock formation offset
9 Years Ago
Fixed a bunch of skinnables not having their bundle set
9 Years Ago
Updated bundle splits
9 Years Ago
Small tweaks.
9 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
9 Years Ago
Forgot this file
9 Years Ago
Merged /ReportingSystem
9 Years Ago
#if CLIENT
9 Years Ago
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9 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
9 Years Ago
Prebaked experiments.
9 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
9 Years Ago
Better step height for animals (helping them up stairs more easily).
9 Years Ago
testing rock_formation_f export without flatten hierarchy
9 Years Ago
Tweaked build settings for local dynamic nav mesh.
9 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
9 Years Ago
Scene2Prefab shadow caster changes
9 Years Ago
viewmodel organisation - clean exports for some vms
9 Years Ago
Disabled shadow casting on structures LODs
9 Years Ago
Layer stuff
9 Years Ago
Scene2Prefab
9 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
9 Years Ago
disabling shadow casting on far rocks
9 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
9 Years Ago
latest rock settings
9 Years Ago
statics optim
9 Years Ago
clutter optim
9 Years Ago
some deployables optim
9 Years Ago
a bit more