33,992 Commits over 4,171 Days - 0.34cph!
Fixed fog not always being disabled in caves
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Adjusted navmesh obstacles on foundations and high walls.
fixed clipping on flashlight attack animations
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added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
Fixed ladder hatch culling bounds
Culling.env convar update
Potential fix for false culling negatives at certain resolutions
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Added core/generic SRM packing variant
Fixed culling frame delay in fov changes
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
Shelves correctly destroyed if construction below no longer exists
tweaked animations and special fx for lr300 / m249 / m92
Third person melee weapon swing sounds
merge from jan_hapis_savas
Save++
Network++
Xmas event disabled
more robust against NRE in ai behaviour.
Subtracting ai behaviour
24661 24660
24659 (Server instability)
Another stab at scientists
Any entity can use sockets, not just building blocks (presumably breaking everything)
Optimized elevator volumes (server perf)
Fixed layer on elevator volumes
Deleted ocean clutter prefabs (unused)
Moved xmas event meta file
Gibbable.DoPrepare error message tweaks
Fixed small build log typo
Throw exception and fail the build when skinnable item name is incorrect
Facepunch.Steamworks meta files
Merged in from ai behaviour 3.
Fixed building ID regression on newly created buildings (changeset 24670)
Subtracting AI behaviour
24668,
24684 (performance issues)