branchrust_reboot/maincancel

33,993 Commits over 4,171 Days - 0.34cph!

8 Years Ago
Merged from ai branch
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
8 Years Ago
Improved animal flee behavior
8 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
8 Years Ago
Fixed shadows on some building block reflection meshes
8 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
8 Years Ago
searchlight no longer accessable without TC access bandages and syringes now show their information panel spelling fixes
8 Years Ago
repairing now costs 20% of an items total instead of 50% repair bench no longer costs wood, 125 metal frags mountable cleanup passenger/saddle seat TESTS, relax
8 Years Ago
Merge from unity_2017.3
8 Years Ago
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
8 Years Ago
Updated mac build target
8 Years Ago
More fixes
8 Years Ago
Changed remaining core shaders to roughness Core/generic now matches core/generic (SRM) Added occlusion (A) to SRM packed map, optional
8 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
8 Years Ago
Added face culling option to core/generic
8 Years Ago
Fixed 275 compiler warnings
8 Years Ago
Bundle splits (added a third texture bundle)
8 Years Ago
Updated bundle split tool
8 Years Ago
Treat warnings as errors - let's see how this goes
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
8 Years Ago
Improved load balanced execution of AI.
8 Years Ago
Added a couple new convars to control the ai execution.
8 Years Ago
Fixed a few more warnings
8 Years Ago
Unpacked all materials (for now)
8 Years Ago
Fixed a few materials
8 Years Ago
Cherry picking 25511
8 Years Ago
Merge from unity_2017.1.3
8 Years Ago
skin approval
8 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
8 Years Ago
Potential fix for "_MainTex" UI error when opening map
8 Years Ago
Fixed OnViewModeChanged NRE
8 Years Ago
Enabled player death database again
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
8 Years Ago
optimized the footIK (it ignores the "debris" layer)
8 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
8 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
8 Years Ago
LR desc fix
8 Years Ago
Fixed client entity building ID not resetting when pooled
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
8 Years Ago
Misc convar description spelling Misc options menu spelling
8 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
8 Years Ago
Nuked core/generic(SRM)
8 Years Ago
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8 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders