33,602 Commits over 4,140 Days - 0.34cph!
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales)
Rebuilt all skin icons
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
eliminated GC allocs from nametags
removed GC allocs from hostileNote
removed GC allocs from LookAtPlant
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Eliminated GC from TOD image effects
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inventory.give takes item condition as an optional third parameter
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
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fixed invisible supply signal smoke
removed debug.logs
pumpkins and corn and now stackable and no longer have condition
skin approval files
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays
Fixed terrain texture resolution not reacting to changes in graphics quality level
Fixed censor cube glitches around smoke grenade
Fixed small mismatch in water fogvol
can throw smoke grenades farther
smoke grenades stack to 2
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Fixed animal spawn loop when admin-spawning them via spawn console command
Merge from prefab_pooling_3
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Fixed missing conditional model references on wooden wall
Fixed prefab pool warmup only being executed on first server connect
Fixed some entities and construction conditional models pooling on the server, which is not supported
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Merged from AI improvement branch.
Removed ancient unused broken gib prefab
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
A bit more robust AI sensation data being sent out when explosives explode.
can no longer use smoke grenades under water
Removed rigidbody from lanterns in bandit town
Scene2prefab