branchrust_reboot/maincancel

33,602 Commits over 4,140 Days - 0.34cph!

7 Years Ago
Adjusted some NPC health values.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
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7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
scene2prefab
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
reverted bad aiId.
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
merge from prepatch_fixes
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
Added some extra safety checks around NPC sensor loading.
7 Years Ago
Improved long range shooting AI for bandit guards.
7 Years Ago
Sheet metal door script export fuckup, fixed
7 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
7 Years Ago
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7 Years Ago
Fixed RHIB disappearing on server restarts
7 Years Ago
Potential ambience fix
7 Years Ago
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7 Years Ago
Potential ambience fix #2
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Ambience fix for real this time
7 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
8x scope, materials, prefab and collision mesh
7 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
7 Years Ago
changed size of L96 normals
7 Years Ago
Include skins in main install
7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
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7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
Updated skin icons
7 Years Ago
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7 Years Ago
Skin update
7 Years Ago
fixed boats decaying while in use
7 Years Ago
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7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Compile fix
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Merge from bandit_perf
7 Years Ago
skin approval
7 Years Ago
Fixed imposter billboard orientation in shadow pass
7 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Skin update
7 Years Ago
nametag perf test