branchrust_reboot/maincancel

38,812 Commits over 4,536 Days - 0.36cph!

10 Years Ago
Foliage wind anim support for mesh batching
10 Years Ago
Bolt rifle world model re-creation
10 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
10 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
10 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
10 Years Ago
Enabled entity pooling for sleeping bags
10 Years Ago
Enabled entity pooling for tool cupboards
10 Years Ago
Binoculars for minh
10 Years Ago
Added fuzz mask option to cloth shaders
10 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
10 Years Ago
Double barrel shotgun world model re-creation
10 Years Ago
binoculars fbx changes, LODS & fuzz
10 Years Ago
binoculars prefab
10 Years Ago
binoculars viewmodel / worldmodel prefabs
10 Years Ago
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10 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
10 Years Ago
Encode instance position offset into texcoord1 on batched meshes
10 Years Ago
Fixed global aniso not set with default cfg/convar
10 Years Ago
fix for viewmodel clipping when FOV is changed
10 Years Ago
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10 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
10 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
10 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
10 Years Ago
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10 Years Ago
Mesh building optimizations
10 Years Ago
Foliage test
10 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
10 Years Ago
Foliage batching cells are as big as the old grass cells
10 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
10 Years Ago
revolver world model re-creation
10 Years Ago
Added player and npc ragdoll culling
10 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
10 Years Ago
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10 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
10 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
10 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
10 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
10 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
10 Years Ago
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10 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
10 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
10 Years Ago
more fov
10 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
10 Years Ago
fixed binocular craft time item approval item icons
10 Years Ago
Skins are no longer marketable while they're in the item store
10 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
10 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
10 Years Ago
Subtracting 19807
10 Years Ago
cooked pork icon is darker
10 Years Ago
No more Mesh.MarkDynamic (DX9 issue)