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30,387 Commits over 3,806 Days - 0.33cph!

2 Years Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
2 Years Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
2 Years Ago
flash bang postfx bundle assignment - standalone error fix
2 Years Ago
molotov cocktail gibs r/w - standalone error fix
2 Years Ago
Merging in the new locomotive driver position
2 Years Ago
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
2 Years Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
2 Years Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
2 Years Ago
Fix handheld boom box not working (broken in 73143)
2 Years Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
2 Years Ago
0 -> 1 fix
2 Years Ago
Added missing molotov cocktail hold type meta file
2 Years Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
2 Years Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
2 Years Ago
Merge Trainyard Update -> Main
2 Years Ago
Fix typos in new aggressive lod convars
2 Years Ago
merge from cui_texture_cache leak fix
2 Years Ago
fixed JPEG AR marked as glowing
2 Years Ago
Reduced low grade fuel from train wagon
2 Years Ago
merge from trophy
2 Years Ago
merge into main
2 Years Ago
cherrypicking 73164
2 Years Ago
CraggyIsland cleanup - resolves errors on connecting
2 Years Ago
Minor test map edit
2 Years Ago
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
2 Years Ago
Merge Trainyard Update -> Main
2 Years Ago
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
2 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
2 Years Ago
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
2 Years Ago
Fixed error when scientists dismount helicopter at oil rig
2 Years Ago
Merge Trainyard Update -> Main
2 Years Ago
gunshot crossfade distance tweaks
2 Years Ago
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2 Years Ago
merge from July_Staging_Wipe
2 Years Ago
merge from /July_Staging_Wipe
2 Years Ago
Enable head look for locomotive driver
2 Years Ago
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
2 Years Ago
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
2 Years Ago
Slow down shunting a bit faster, don't make them wait
2 Years Ago
Fixed some problems with ladder volumes (ore and fuel wagons)
2 Years Ago
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
2 Years Ago
July_Staging_Wipe to Main
2 Years Ago
Merge from genetic_vending
2 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
2 Years Ago
Include TargetEntity as a string, not a uint
2 Years Ago
merge from /misc_fixes_july22
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
Merge from modding_prefabs